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September 1, 2016

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@walbourn walbourn released this 01 Sep 23:47
· 768 commits to main since this release
  • EffectPipelineStateDescription is now in it's own header
  • Additional debug object naming
  • Fixed Tier 1 hardware support issues with BasicEffect and generating mipmaps
  • Fixed default graphics memory alignment to resolve rendering problems on some hardware
  • Added forceSRGB optional parameter to SpriteFont ctor
  • EffectFactory method EnableForceSRGB added
  • Removed problematic ABI::Windows::Foundation::Rect interop for SimpleMath
  • Updated D3DX12 internal copy for the Windows 10 Anniversary Update SDK (14393)
  • Minor code cleanup

This version is also available on NuGet as version 2016.9.1