September 1, 2016
- EffectPipelineStateDescription is now in it's own header
- Additional debug object naming
- Fixed Tier 1 hardware support issues with BasicEffect and generating mipmaps
- Fixed default graphics memory alignment to resolve rendering problems on some hardware
- Added
forceSRGB
optional parameter to SpriteFont ctor - EffectFactory method
EnableForceSRGB
added - Removed problematic
ABI::Windows::Foundation::Rect
interop for SimpleMath - Updated D3DX12 internal copy for the Windows 10 Anniversary Update SDK (14393)
- Minor code cleanup
This version is also available on NuGet as version 2016.9.1