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February 6, 2023 (#154)
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walbourn authored Feb 7, 2023
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2 changes: 1 addition & 1 deletion .nuget/directxtk12_desktop_2019.nuspec
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Expand Up @@ -34,7 +34,7 @@ SpriteBatch - simple & efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the December 15, 2022 release on GitHub.</releaseNotes>
<releaseNotes>Matches the February 6, 2023 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTK12.git" />
<icon>images\icon.jpg</icon>
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2 changes: 1 addition & 1 deletion .nuget/directxtk12_uwp.nuspec
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Expand Up @@ -34,7 +34,7 @@ SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the December 15, 2022 release on GitHub.</releaseNotes>
<releaseNotes>Matches the February 6, 2023 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTK12.git" />
<icon>images\icon.jpg</icon>
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2 changes: 1 addition & 1 deletion CMakeLists.txt
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cmake_minimum_required (VERSION 3.20)

set(DIRECTXTK12_VERSION 1.5.0)
set(DIRECTXTK12_VERSION 1.5.1)

project (DirectXTK12
VERSION ${DIRECTXTK12_VERSION}
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7 changes: 7 additions & 0 deletions HISTORY.md
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Expand Up @@ -6,6 +6,13 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT

## Release History

### February 6, 2023
* Fixed warnings when using GPU-based validation on PC
* Mouse relative mode now accumulates multiple delta updates per frame. Added new optional but recommended method ``EndOfInputFrame``.
* Fixed out-of-bounds read bug in the .WAV file reader.
* Additional checks added to DDSTextureLoader for planar video formats.
* CMake project updates

### December 15, 2022
* DirectXHelpers updated with **CreateUnorderedAccessView**, **CreateRenderTargetView**, **CreateBufferShaderResourceView**, and **CreateBufferUnorderedAccessView** helpers
* Added **EnableLighting** method to ``EffectFactory`` to support creating unlit model materials
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2 changes: 1 addition & 1 deletion LICENSE
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The MIT License (MIT)

Copyright (c) 2016-2022 Microsoft Corp
Copyright (c) 2016-2023 Microsoft Corp

Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
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8 changes: 4 additions & 4 deletions README.md
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Expand Up @@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkID=615561

Copyright (c) Microsoft Corporation.

**December 15, 2022**
**February 6, 2023**

This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps for Windows 11 and Windows 10, game titles for Xbox Series X\|S and Xbox One, and Win32 desktop applications for Windows 11 and Windows 10.

Expand Down Expand Up @@ -84,9 +84,9 @@ For the latest version of DirectXTK12, bug reports, etc. please visit the projec

## Release Notes

* As of the September 2022 release, the library makes use of C++11 inline namespaces for differing types that have the same names in the DirectX 11 and DirectX 12 version of the *DirectX Tool Kit*. This provides a link-unique name such as ``DirectX::DX12::SpriteBatch`` that will appear in linker output messages. In most use cases, however, there is no need to add explicit ``DX12`` namespace resolution in client code.
* Starting with the February 2023 release, the Mouse class implementation of relative mouse movement was updated to accumulate changes between calls to ``GetState``. By default, each time you call ``GetState`` the deltas are reset which works for scenarios where you use relative movement but only call the method once per frame. If you call it more than once per frame, then add an explicit call to ``EndOfInputFrame`` to use an explicit reset model instead.

* As of the March 2022 release, legacy Xbox One XDK support requires the XDK April 2018 release or later. Upgrading to the Microsoft GDKX is strongly recommended.
* As of the September 2022 release, the library makes use of C++11 inline namespaces for differing types that have the same names in the DirectX 11 and DirectX 12 version of the *DirectX Tool Kit*. This provides a link-unique name such as ``DirectX::DX12::SpriteBatch`` that will appear in linker output messages. In most use cases, however, there is no need to add explicit ``DX12`` namespace resolution in client code.

* In the June 2021 release or later, the VS 2019 projects of this library build the HLSL shaders with Shader Model 6 via DXC. Since the NuGet still builds using VS 2017, the build-in shaders in that version are currently Shader Model 5.1. See [this wiki page](https://github.com/microsoft/DirectXTK12/wiki/Shader-Model-6) for more information. The Microsoft GDK projects always use Shader Model 6.

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* The UWP projects and the Win10 classic desktop project include configurations for the ARM64 platform. Building these requires installing the ARM64 toolset.

* When using clang/LLVM for the ARM64 platform, the Windows 11 SDK ([22000](https://walbourn.github.io/windows-sdk-for-windows-11/)) is required.
* When using clang/LLVM for the ARM64 platform, the Windows 11 SDK ([22000](https://walbourn.github.io/windows-sdk-for-windows-11/)) or later is required.

* The ``CompileShaders.cmd`` script must have Windows-style (CRLF) line-endings. If it is changed to Linux-style (LF) line-endings, it can fail to build all the required shaders.

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