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DirectXTK - the DirectX Tool Kit for DirectX 12 (Prototype) | ||
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DirectXTK - the DirectX Tool Kit for DirectX 12 | ||
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Copyright (c) Microsoft Corporation. All rights reserved. | ||
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*** STILL UNDER DEVLOPMENT *** | ||
June 30, 2016 | ||
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Support for CMO models and DGSLEffect is not planned for DirectX 12 | ||
This package contains the "DirectX Tool Kit", a collection of helper classes for | ||
writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32 desktop | ||
applications for Windows 10, and Xbox One exclusive apps. | ||
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Last sync'd with May 31, 2016 mainline | ||
This code is designed to build with Visual Studio 2015. It is recommended that you | ||
make use of VS 2015 Update 3 and Windows 10 (November 2015) or later. | ||
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Inc\ | ||
Public Header Files (in the DirectX C++ namespace): | ||
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Audio.h - low-level audio API using XAudio2 (DirectXTK for Audio public header) | ||
CommonStates.h - common D3D state combinations | ||
DDSTextureLoader.h - light-weight DDS file texture loader | ||
DescriptorHeap.h - helper for managing DX12 descriptor heaps | ||
DirectXHelpers.h - misc C++ helpers for D3D programming | ||
Effects.h - set of built-in shaders for common rendering tasks | ||
GamePad.h - gamepad controller helper using XInput | ||
GeometricPrimitive.h - draws basic shapes such as cubes and spheres | ||
GraphicsMemory.h - helper for managing dynamic graphics memory allocation | ||
Keyboard.h - keyboard state tracking helper | ||
Model.h - draws meshes loaded from .SDKMESH or .VBO files | ||
Mouse.h - mouse helper | ||
PrimitiveBatch.h - simple and efficient way to draw user primitives | ||
RenderTargetState.h - helper for communicating render target requirements when creating PSOs | ||
ResourceUploadBatch.h - helper for managing texture resource upload to the GPU | ||
ScreenGrab.h - light-weight screen shot saver | ||
SimpleMath.h - simplified C++ wrapper for DirectXMath | ||
SpriteBatch.h - simple & efficient 2D sprite rendering | ||
SpriteFont.h - bitmap based text rendering | ||
VertexTypes.h - structures for commonly used vertex data formats | ||
WICTextureLoader.h - WIC-based image file texture loader | ||
XboxDDSTextureLoader.h - Xbox One exclusive apps variant of DDSTextureLoader | ||
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Src\ | ||
DirectXTK source files and internal implementation headers | ||
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Audio\ | ||
DirectXTK for Audio source files and internal implementation headers | ||
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NOTE: MakeSpriteFont and XWBTool can be found in the DirectX Tool Kit for DirectX 11 package. | ||
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All content and source code for this package are subject to the terms of the MIT License. | ||
<http://opensource.org/licenses/MIT>. | ||
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Documentation is available at <https://github.com/Microsoft/DirectXTK12/wiki>. | ||
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For the latest version of DirectX Tool Kit, bug reports, etc. please visit the project site. | ||
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http://go.microsoft.com/fwlink/?LinkID=615561 | ||
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Note: Xbox One exclusive apps developers using the Xbox One XDK need to generate the | ||
Src\Shaders\Compiled\XboxOne*.inc files to build the library as they are not | ||
included in the distribution package. They are built by running the script | ||
in Src\Shaders - "CompileShaders xbox", and should be generated with the matching | ||
FXC compiler from the Xbox One XDK. While they will continue to work if outdated, | ||
a mismatch will cause runtime compilation overhead that would otherwise be avoided. | ||
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This project has adopted the Microsoft Open Source Code of Conduct. For more information see the | ||
Code of Conduct FAQ or contact [email protected] with any additional questions or comments. | ||
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https://opensource.microsoft.com/codeofconduct/ | ||
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--------------------------------- | ||
COMPARISONS TO DIRECTX 11 VERSION | ||
--------------------------------- | ||
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* No support for loading .CMO models or DGSL effect shaders (i.e. DGSLEffect) | ||
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* VertexTypes does not include VertexPositionNormalTangentColorTexture or | ||
VertexPositionNormalTangentColorTextureSkinning | ||
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* DirectX Tool Kit for DirectX 11 supports Feature Level 9.3, while DirectX 12 requires | ||
Direct3D Feature Level 11.0. There are no expected DirectX 12 drivers for | ||
any lower feature level devices. | ||
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* The library assumes it is building for Windows 10 (aka _WIN32_WINNT=0x0A00) so it makes | ||
use of XAudio 2.9 and WIC2 as well as DirectX 12. | ||
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* DirectX Tool Kit for Audio, GamePad, Keyboard, Mouse, and SimpleMath are identical | ||
to the DirectX 11 version | ||
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--------------- | ||
RELEASE HISTORY | ||
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June 30, 2016 | ||
Original release |