Disable undo/redo buttons when there is nothing to undo/redo #291
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Second take. (First take: #256)
I've rewritten it from scratch for the new Godot 4 version. I think my new approach looks much cleaner; let me know if anything needs to be changed.
I've tested it and it works as expected when switching between tabs, adding tabs, closing tabs, and loading projects. And this time the undo/redo buttons don't react when you zoom in/out, although, zooming still incorrectly dirties the project as mentioned in my previous PR.