-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- fixed chronomonkey's shield - added Tint for some units
- Loading branch information
Showing
2 changed files
with
45 additions
and
7 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -19,8 +19,8 @@ | |
; | ||
; [email protected] | ||
; | ||
; .ini Version: 0.8.4211 | ||
; mod Version: 0.8.4211 | ||
; .ini Version: 0.8.4308 | ||
; mod Version: 0.8.4308 | ||
; | ||
; This file is for shields balancing | ||
;_____________________________________________________________________________________ | ||
|
@@ -250,7 +250,7 @@ ShieldType=mbshield3 | |
ShieldType=mbshield3 | ||
|
||
[CHRONOMONKEY] | ||
ShieldType=mbshield1 | ||
ShieldType=mbshield3 | ||
|
||
[LIONKING] | ||
ShieldType=mbshield4 | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -20,8 +20,8 @@ | |
; [email protected] | ||
; https://www.mbnq.pl/ | ||
; | ||
; .ini Version: 0.8.4307 | ||
; mod Version: 0.8.4307 | ||
; .ini Version: 0.8.4308 | ||
; mod Version: 0.8.4308 | ||
; | ||
; General Settings | ||
; | ||
|
@@ -58,7 +58,32 @@ | |
8=bfBuildingsCiv.ini | ||
16=bfLoot.ini | ||
|
||
;should it not be used by AI? | ||
[BFGoodTint] | ||
Tint.Color=0,0,128 | ||
Tint.Intensity=0.10 | ||
Tint.VisibleToHouses=all | ||
|
||
[BFEvilTint] | ||
Tint.Color=32,0,64 | ||
Tint.Intensity=0.10 | ||
Tint.VisibleToHouses=all | ||
|
||
[BFFriendTint] | ||
Tint.Color=0,64,0 | ||
Tint.Intensity=0.10 | ||
Tint.VisibleToHouses=all | ||
|
||
[BFEnemyTint] | ||
Tint.Color=64,0,0 | ||
Tint.Intensity=0.10 | ||
Tint.VisibleToHouses=all | ||
|
||
[BFEliteTint] | ||
Tint.Color=85,25,0 | ||
Tint.Intensity=0.10 | ||
Tint.VisibleToHouses=all | ||
|
||
;should not be used by AI? | ||
[GenericPrerequisites] | ||
ALLCONST=NACNST,GACNST,YACNST,NACNSTClone1,GACNSTClone1,YACNSTClone1 | ||
HUMANCONST=NACNST,GACNST | ||
|
@@ -4309,6 +4334,7 @@ ElitePrimary=GIlaserPistol | |
EliteSecondary=GIlaserE | ||
IFVMode=2 | ||
CanBeReversed=no | ||
$Inherits=BFGoodTint | ||
|
||
; Tiberium Jellyfish | ||
[JFISH] | ||
|
@@ -4640,6 +4666,7 @@ Teleporter=yes | |
CloseRange=yes | ||
CanPassiveAquire=yes | ||
CanRetaliate=yes | ||
;$Inherits=BFEvilTint | ||
|
||
;The Allied Engineer | ||
[ENGINEER] | ||
|
@@ -5313,6 +5340,7 @@ BuildLimit=1 | |
SelfHealing=yes | ||
CanDrive=yes | ||
CanBeReversed=no | ||
$Inherits=BFEliteTint | ||
|
||
; ************************************************************************** | ||
; ****************************Soviet Infantry ****************************** | ||
|
@@ -5402,6 +5430,7 @@ AutoDeath.Behavior=vanish | |
AutoDeath.VanishAnimation=WARPAWAY | ||
AutoDeath.AfterDelay=1800 | ||
EVA.Lost=none | ||
$Inherits=BFGoodTint | ||
|
||
; Attack dog | ||
[DOG] | ||
|
@@ -5602,6 +5631,7 @@ VeteranAbilities=FASTER,SELF_HEAL | |
EliteAbilities=STRONGER,SIGHT | ||
CanBeReversed=no | ||
;AttackCursorOnFriendlies=no | ||
$Inherits=BFEliteTint | ||
|
||
; Soviet Tesla Trooper | ||
[SHK] | ||
|
@@ -6036,6 +6066,7 @@ CanBeReversed=no | |
AutoDeath.Behavior=kill | ||
AutoDeath.AfterDelay=1600 | ||
ImmuneToPsionics=yes | ||
$Inherits=BFFriendTint | ||
|
||
;The SPETZ evil Cuban Terrorist | ||
[TERRORSPEC] | ||
|
@@ -6084,6 +6115,7 @@ IFVMode=11 | |
EVA.Lost=none | ||
CanBeReversed=no | ||
ImmuneToPsionics=yes | ||
$Inherits=BFEliteTint | ||
|
||
; Desolator | ||
[DESO] | ||
|
@@ -6222,6 +6254,7 @@ ElitePrimary=PsychicJabE | |
IFVMode=13 | ||
UseOwnName=true | ||
CanBeReversed=no | ||
$Inherits=BFEliteTint | ||
|
||
; Attack dog | ||
;Yuri not having a corresponding dog breaks our method for never having 2 dogs or 2 engineers on sidebar | ||
|
@@ -6466,6 +6499,7 @@ GuardRange=3 | |
Crushable=yes | ||
CanBeReversed=no | ||
EVA.Lost=none | ||
$Inherits=BFGoodTint | ||
|
||
;The Yuri Engineer | ||
[YENGINEER] | ||
|
@@ -6667,6 +6701,7 @@ Trainable=yes | |
Fearless=yes | ||
CanPassiveAquire=yes | ||
CanRetaliate=yes | ||
$Inherits=BFEvilTint | ||
|
||
; Brute Prime aka Big Brute Boss Hero | ||
[LIONKING] | ||
|
@@ -6724,6 +6759,7 @@ LeadershipRating=8 | |
CloseRange=no | ||
CanPassiveAquire=yes | ||
CanRetaliate=yes | ||
$Inherits=BFEvilTint | ||
|
||
; Virus | ||
[VIRUS] | ||
|
@@ -6817,7 +6853,7 @@ UseOwnName=true | |
BuildLimit=1 | ||
CrateGoodie=no | ||
CanBeReversed=no | ||
EVA.Lost=none | ||
$Inherits=BFEliteTint | ||
|
||
[YURI] ;Bender of spoons! | ||
UIName=Name:YuriClone | ||
|
@@ -7970,6 +8006,7 @@ SpeedType=Hover | |
HoverAttack=yes | ||
BalloonHover=yes ; ie never land | ||
CanBeReversed=no | ||
$Inherits=BFEliteTint | ||
|
||
; civilians | ||
[CIVBFM] | ||
|
@@ -14215,6 +14252,7 @@ Carryall.Allowed=no | |
CanBeReversed=no | ||
Bounty=yes | ||
Bounty.Value=100 | ||
$Inherits=BFEliteTint | ||
|
||
; ************************************************************************** | ||
; *************************** Soviet Aircraft ****************************** | ||
|