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0.8.4308
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- fixed chronomonkey's shield
- added Tint for some units
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mbnq committed May 21, 2024
1 parent 0fb5f0f commit dc0bd08
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Showing 2 changed files with 45 additions and 7 deletions.
6 changes: 3 additions & 3 deletions MIX/expandmd71/bfShields.ini
Original file line number Diff line number Diff line change
Expand Up @@ -19,8 +19,8 @@
;
; [email protected]
;
; .ini Version: 0.8.4211
; mod Version: 0.8.4211
; .ini Version: 0.8.4308
; mod Version: 0.8.4308
;
; This file is for shields balancing
;_____________________________________________________________________________________
Expand Down Expand Up @@ -250,7 +250,7 @@ ShieldType=mbshield3
ShieldType=mbshield3

[CHRONOMONKEY]
ShieldType=mbshield1
ShieldType=mbshield3

[LIONKING]
ShieldType=mbshield4
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46 changes: 42 additions & 4 deletions MIX/expandmd71/rulesmd.ini
Original file line number Diff line number Diff line change
Expand Up @@ -20,8 +20,8 @@
; [email protected]
; https://www.mbnq.pl/
;
; .ini Version: 0.8.4307
; mod Version: 0.8.4307
; .ini Version: 0.8.4308
; mod Version: 0.8.4308
;
; General Settings
;
Expand Down Expand Up @@ -58,7 +58,32 @@
8=bfBuildingsCiv.ini
16=bfLoot.ini

;should it not be used by AI?
[BFGoodTint]
Tint.Color=0,0,128
Tint.Intensity=0.10
Tint.VisibleToHouses=all

[BFEvilTint]
Tint.Color=32,0,64
Tint.Intensity=0.10
Tint.VisibleToHouses=all

[BFFriendTint]
Tint.Color=0,64,0
Tint.Intensity=0.10
Tint.VisibleToHouses=all

[BFEnemyTint]
Tint.Color=64,0,0
Tint.Intensity=0.10
Tint.VisibleToHouses=all

[BFEliteTint]
Tint.Color=85,25,0
Tint.Intensity=0.10
Tint.VisibleToHouses=all

;should not be used by AI?
[GenericPrerequisites]
ALLCONST=NACNST,GACNST,YACNST,NACNSTClone1,GACNSTClone1,YACNSTClone1
HUMANCONST=NACNST,GACNST
Expand Down Expand Up @@ -4309,6 +4334,7 @@ ElitePrimary=GIlaserPistol
EliteSecondary=GIlaserE
IFVMode=2
CanBeReversed=no
$Inherits=BFGoodTint

; Tiberium Jellyfish
[JFISH]
Expand Down Expand Up @@ -4640,6 +4666,7 @@ Teleporter=yes
CloseRange=yes
CanPassiveAquire=yes
CanRetaliate=yes
;$Inherits=BFEvilTint

;The Allied Engineer
[ENGINEER]
Expand Down Expand Up @@ -5313,6 +5340,7 @@ BuildLimit=1
SelfHealing=yes
CanDrive=yes
CanBeReversed=no
$Inherits=BFEliteTint

; **************************************************************************
; ****************************Soviet Infantry ******************************
Expand Down Expand Up @@ -5402,6 +5430,7 @@ AutoDeath.Behavior=vanish
AutoDeath.VanishAnimation=WARPAWAY
AutoDeath.AfterDelay=1800
EVA.Lost=none
$Inherits=BFGoodTint

; Attack dog
[DOG]
Expand Down Expand Up @@ -5602,6 +5631,7 @@ VeteranAbilities=FASTER,SELF_HEAL
EliteAbilities=STRONGER,SIGHT
CanBeReversed=no
;AttackCursorOnFriendlies=no
$Inherits=BFEliteTint

; Soviet Tesla Trooper
[SHK]
Expand Down Expand Up @@ -6036,6 +6066,7 @@ CanBeReversed=no
AutoDeath.Behavior=kill
AutoDeath.AfterDelay=1600
ImmuneToPsionics=yes
$Inherits=BFFriendTint

;The SPETZ evil Cuban Terrorist
[TERRORSPEC]
Expand Down Expand Up @@ -6084,6 +6115,7 @@ IFVMode=11
EVA.Lost=none
CanBeReversed=no
ImmuneToPsionics=yes
$Inherits=BFEliteTint

; Desolator
[DESO]
Expand Down Expand Up @@ -6222,6 +6254,7 @@ ElitePrimary=PsychicJabE
IFVMode=13
UseOwnName=true
CanBeReversed=no
$Inherits=BFEliteTint

; Attack dog
;Yuri not having a corresponding dog breaks our method for never having 2 dogs or 2 engineers on sidebar
Expand Down Expand Up @@ -6466,6 +6499,7 @@ GuardRange=3
Crushable=yes
CanBeReversed=no
EVA.Lost=none
$Inherits=BFGoodTint

;The Yuri Engineer
[YENGINEER]
Expand Down Expand Up @@ -6667,6 +6701,7 @@ Trainable=yes
Fearless=yes
CanPassiveAquire=yes
CanRetaliate=yes
$Inherits=BFEvilTint

; Brute Prime aka Big Brute Boss Hero
[LIONKING]
Expand Down Expand Up @@ -6724,6 +6759,7 @@ LeadershipRating=8
CloseRange=no
CanPassiveAquire=yes
CanRetaliate=yes
$Inherits=BFEvilTint

; Virus
[VIRUS]
Expand Down Expand Up @@ -6817,7 +6853,7 @@ UseOwnName=true
BuildLimit=1
CrateGoodie=no
CanBeReversed=no
EVA.Lost=none
$Inherits=BFEliteTint

[YURI] ;Bender of spoons!
UIName=Name:YuriClone
Expand Down Expand Up @@ -7970,6 +8006,7 @@ SpeedType=Hover
HoverAttack=yes
BalloonHover=yes ; ie never land
CanBeReversed=no
$Inherits=BFEliteTint

; civilians
[CIVBFM]
Expand Down Expand Up @@ -14215,6 +14252,7 @@ Carryall.Allowed=no
CanBeReversed=no
Bounty=yes
Bounty.Value=100
$Inherits=BFEliteTint

; **************************************************************************
; *************************** Soviet Aircraft ******************************
Expand Down

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