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0.8.4152
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- further improvements
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mbnq committed May 16, 2024
1 parent 54c6023 commit aee39d5
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302 changes: 30 additions & 272 deletions MIX/expandmd71/mpanimaldoomsday2.ini
Original file line number Diff line number Diff line change
Expand Up @@ -20,8 +20,8 @@
; [email protected]
; https://www.mbnq.pl/
;
; .ini Version: 0.8.4150
; mod Version: 0.8.4150
; .ini Version: 0.8.4152
; mod Version: 0.8.4152
;_____________________________________________________________________________________

;*******************************
Expand All @@ -44,57 +44,60 @@ YuriBarracks=yes
;*******************************

[BRUTEPRIME]
CanPassiveAquire=yes
CanRetaliate=yes
CloseRange=yes
MovementZone=InfantryDestroyer
TechLevel=1
Bounty=yes
Bounty.Value=100

[YURIPRMB]
CanPassiveAquire=yes
CanRetaliate=yes
TechLevel=1
Bounty=yes
Bounty.Value=25

[MADCOWYR]
TechLevel=5
CanPassiveAquire=yes
CanRetaliate=yes
TechLevel=1
Bounty=yes
Bounty.Value=5

[YRDOG]
TechLevel=1
CanPassiveAquire=yes
CanRetaliate=yes
Bounty=yes
Bounty.Value=2

[LIONKING]
TechLevel=1
CloseRange=no
MovementZone=InfantryDestroyer
Bounty=yes
Bounty.Value=100

[CHRONOMONKEY]
TechLevel=1
CloseRange=yes
Primary=ChimpBite
ElitePrimary=ChimpBiteE
Bounty=yes
Bounty.Value=3

; Tiberium Jellyfish
[JFISH]
CanPassiveAquire=yes
CanRetaliate=yes
MovementZone=AmphibiousDestroyer
TechLevel=1
Bounty=yes
Bounty.Value=3

[LUNRYR]; << Ptero >>
UIName=NOSTR:Ptero
Name=Animal Ptero
TechLevel=6
TechLevel=1
Bounty=yes
Bounty.Value=3

[YURI]
TechLevel=1
Bounty=yes
Bounty.Value=2

[VIRUS]; << Alligator >>
UIName=Name:Alligator
Name=Animal Alligator
Image=ALL
Category=Soldier
Primary=AlligatorBite
Secondary=AlligatorAnimalSmash
Secondary=VirtualScanner
Prerequisite=YABRCK
CrushSound=InfantrySquish
Crushable=no
Expand Down Expand Up @@ -126,10 +129,8 @@ OmniCrushResistant=yes
Size=2
AllowedToStartInMultiplayer=yes
ElitePrimary=AlligatorBiteE
EliteSecondary=AlligatorAnimalSmashE
;EliteSecondary=AlligatorAnimalSmashE
IFVMode=0
DefaultToGuardArea=yes
;GuardRange=4
SelfHealing=yes
ImmuneToPsionics=no
PixelSelectionBracketDelta=-8
Expand Down Expand Up @@ -190,12 +191,10 @@ EliteSecondary=VirtualScanner
Natural=yes
NotHuman=yes
CloseRange=yes
DefaultToGuardArea=yes
;GuardRange=2
ImmuneToPsionics=no
PixelSelectionBracketDelta=-8
Trainable=yes
Occupier=no ;we don't want to see monkeys in buildings !
Occupier=no
Bounty=yes
Bounty.Value=1
IFVMode=12
Expand Down Expand Up @@ -268,8 +267,6 @@ Trainable=yes
ImmuneToPsionics=no
Bounty=yes
Bounty.Value=3
DefaultToGuardArea=yes
;GuardRange=8
CanBeReversed=no
CloseRange=yes
NotHuman=yes
Expand All @@ -284,7 +281,7 @@ Category=Soldier
Primary=TRexBite
Prerequisite=YABRCK
;NoShadow=yes
Secondary=TRexInfBite
Secondary=VirtualScanner
Strength=4000
LeadershipRating=8
EnterWaterSound=TanyaEntersWater
Expand All @@ -297,8 +294,6 @@ IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=8
;GuardRange=8
DefaultToGuardArea=yes
Speed=8
Owner=YuriCountry
ForbiddenHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs ;; good side can not build evil units //mbnq
Expand Down Expand Up @@ -333,7 +328,7 @@ CloseRange=yes
OmniCrushResistant=yes
Trainable=yes
ElitePrimary=TRexBiteE
EliteSecondary=TRexInfBiteE
;EliteSecondary=TRexInfBiteE
Bounty=yes
Bounty.Value=10
TiberiumHeal=yes
Expand Down Expand Up @@ -372,240 +367,3 @@ TechLevel=1
AiBuildThis=no


;*******************************
; Warheads and Weapons
;*******************************

[HollowPointAnimal]
Verses=200%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100% ; see note in comments above about 1%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes
;--- phobos crit section --------------------------------------------------------------------
Crit.Chance=0.04 ; (0.0-1.0)
Crit.ApplyChancePerTarget=true
Crit.ExtraDamage=10
Crit.Affects=infantry,units ; (none|land|water|empty|infantry|units|buildings|all)
Crit.AffectsHouses=all ; (none|owner/self|allies/ally|team|enemies/enemy|all)
Crit.AnimList=smashmb ; list of animations
Crit.AnimOnAffectedTargets=true
Crit.SuppressWhenIntercepted=false
;--------------------------------------------------------------------------------------------

[VirusAnimal]
Verses=100%,100%,100%,15%,15%,15%,15%,15%,15%,15%,100% ; see note in comments above about 1%
AnimList=PIFF
ProneDamage=100%
Bullets=yes
InfDeath=8
;--- phobos crit section --------------------------------------------------------------------
Crit.Chance=0.04 ; (0.0-1.0)
Crit.ApplyChancePerTarget=true
Crit.ExtraDamage=10
Crit.Affects=infantry,units ; (none|land|water|empty|infantry|units|buildings|all)
Crit.AffectsHouses=all ; (none|owner/self|allies/ally|team|enemies/enemy|all)
Crit.AnimList=smashmb ; list of animations
Crit.AnimOnAffectedTargets=true
Crit.SuppressWhenIntercepted=false
;--------------------------------------------------------------------------------------------

[SmashingAnimal]
Verses=0%,0%,0%,100%,20%,100%,0%,0%,0%,0%,0%
InfDeath=10
Wall=yes
Wood=yes
Rocker=yes
MinDebris=1
MaxDebris=3
;--- phobos crit section --------------------------------------------------------------------
Crit.Chance=0.04 ; (0.0-1.0)
Crit.ApplyChancePerTarget=true
Crit.ExtraDamage=10
Crit.Affects=infantry,units ; (none|land|water|empty|infantry|units|buildings|all)
Crit.AffectsHouses=all ; (none|owner/self|allies/ally|team|enemies/enemy|all)
Crit.AnimList=smashmb ; list of animations
Crit.AnimOnAffectedTargets=true
Crit.SuppressWhenIntercepted=false
;--------------------------------------------------------------------------------------------

[BatteringAnimal]
Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
InfDeath=10
;GEF Unles we decide to put it back in DirectRocker=yes
Wall=yes
Wood=yes
;--- phobos crit section --------------------------------------------------------------------
Crit.Chance=0.04 ; (0.0-1.0)
Crit.ApplyChancePerTarget=true
Crit.ExtraDamage=10
Crit.Affects=infantry,units ; (none|land|water|empty|infantry|units|buildings|all)
Crit.AffectsHouses=all ; (none|owner/self|allies/ally|team|enemies/enemy|all)
Crit.AnimList=smashmb ; list of animations
Crit.AnimOnAffectedTargets=true
Crit.SuppressWhenIntercepted=false
;--------------------------------------------------------------------------------------------

[BatteringAnimalTREX]
Verses=125%,125%,100%,75%,75%,75%,65%,65%,65%,100%,100%
InfDeath=10
;GEF Unles we decide to put it back in DirectRocker=yes
Wall=yes
Wood=yes
;--- phobos crit section --------------------------------------------------------------------
Crit.Chance=0.04 ; (0.0-1.0)
Crit.ApplyChancePerTarget=true
Crit.ExtraDamage=10
Crit.Affects=infantry,units ; (none|land|water|empty|infantry|units|buildings|all)
Crit.AffectsHouses=all ; (none|owner/self|allies/ally|team|enemies/enemy|all)
Crit.AnimList=smashmb ; list of animations
Crit.AnimOnAffectedTargets=true
Crit.SuppressWhenIntercepted=false
;--------------------------------------------------------------------------------------------

[AlligatorBite]
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=50
ROF=30
Warhead=VirusAnimal
Report=AlligatorAttack

[AlligatorBiteE]
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=100
ROF=25
Warhead=VirusAnimal
Report=AlligatorAttack

[AlligatorAnimalSmash]
Damage=100
ROF=60
Range=1.5
CellRangefinding=yes
Speed=100
Warhead=Smashing
Report=AlligatorAttack
Projectile=InvisibleLow
FireInTransport=no

[AlligatorAnimalSmashE]
Damage=150
ROF=30
Range=1.5
CellRangefinding=yes
Speed=100
Warhead=Smashing
Report=AlligatorAttack
Projectile=InvisibleLow
FireInTransport=no

[BearBite]
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=45
ROF=30
Warhead=Battering
Report=BearAttack

[BearBiteE]
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=100
ROF=20
Warhead=BatteringAnimal
Report=BearAttack

[BearAnimalSmash]
Damage=100
ROF=60
Range=1.5
CellRangefinding=yes
Speed=100
Warhead=Smashing
Report=BearAttack
Projectile=InvisibleLow
FireInTransport=no

[BearAnimalSmashE]
Damage=175
ROF=30 ;30
Range=1.5
CellRangefinding=yes
Speed=100
Warhead=Smashing
Report=BearAttack
Projectile=InvisibleLow
FireInTransport=no

[ChimpBite]
Range=1.5
CellRangefinding=yes
Speed=100
Damage=40
ROF=30
Warhead=BatteringAnimal
Report=ChimpAttack
Projectile=InvisibleLow
FireInTransport=no

[ChimpBiteE]
Range=1.5
CellRangefinding=yes
Speed=100
Damage=50
ROF=15
Warhead=BatteringAnimal
Report=ChimpAttack
Projectile=InvisibleLow
FireInTransport=no

[TRexBite]
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=75
ROF=30
Warhead=BatteringAnimalTREX
Report=TrexAttack

[TRexInfBite]
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=175
ROF=30
Warhead=BatteringAnimalTREX
Report=TrexAttack

[TRexBiteE]
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=125
ROF=20
Warhead=BatteringAnimalTREX
Report=TrexAttack

[TRexInfBiteE]
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=225
ROF=20
Warhead=BatteringAnimalTREX
Report=TrexAttack

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