MuSSE is a tool developed to extract XML data from sprite sheet images with non-uniform – multi-sized – sprites.
MuSSE (Multi-sized Sprite Sheet meta-data Exporter) is based on a Blob detection algorithm that incorporates a
connected-component labeling system.
- More at (SBGames paper):
http://www.sbgames.org/sbgames2015/anaispdf/computacao-full/147508.pdf - Ever more at (JIS Paper):
https://pdfs.semanticscholar.org/9f78/4d991f5902c84c2181c6c573661abdc228b1.pdf
Welcome to MuSSE - Multi-sized Sprite Sheet meta-data Exporter.
Groovy adaptation.
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JAR File at:
Dropbox: https://www.dropbox.com/home/ifrn-marcelo/projetos/musse
Direct Link: https://www.dropbox.com/s/bummz01sm2gfb6v/MuSSE.jar?dl=0 -
HOW TO:
- Cut Selection (CTRL+S)
1.1) Optional: Add Anchor Point (SHIFT+Click) - Add Selection to Xml (CTRL+A) as a new set of Sprites (Animation)
- Export Xml (CTRL+X)
- Read Xml using parser
- Cut Selection (CTRL+S)
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XML format:
A Parser in C++ and Java (to read Musse's XML files) is available here. -
TODO LIST:
a) Make a editable list of cropped sprites/animations. -
Authors’ contact:
https://marcelomesmo.github.io
marcelo.barbosa (at) ifrn.edu.br
MuSSE is distributed under the terms and conditions of the zlib/png license.