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vizzys fgd update (except icons) #4
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This is every change my updated .fgd makes aside from a few key differences: This is based on the "mapbase" branch of the mapbase-source/source-fgds repo, which I have changed to be the main branch (not the super outdated main branch.) I did not add custom Icons/entity model helpers in this specific commit. They will be in the next commit. This is because I'm unsure if you wish to include these. I did not include the custom soundscapes lines I added. They will be in the next commit. This is because I'm unsure if you wish to include these. "Touch Opens" flag for the base door class was changed from 1 to 0, not sure is that's intentional on your part but imo its better off by default. as for the changelog and icons, consider downloading them here: https://gamebanana.com/tools/14943 (however its slightly outdated compared to this commit) Whats new? many missing inputs/outputs many improved entity descriptions many entity helper lines/spheres many typo fixes
BLIXI! USE MY FGD UPDATE AND MY LIFE IS YOURS!
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I was a bit confused to see some of Mapbase v7.3's FGD changes already in here. For future reference, I was planning on committing those myself later. Adding them like this ahead of time can lead to merge conflicts due to them being added at the same time through separate commits.
I have some questions about the content in this branch, although I would be interested in integrating this for v8.0 with some additional changes.
for real this time using blixis fixed fgds
This reverts commit c72fc85.
This reverts commit 844dae1.
Co-authored-by: Blixibon <[email protected]>
Co-authored-by: Blixibon <[email protected]>
I think I fixed it, feel free to add more comments and such. Anything can be edited to your hearts desire ofc, especially descriptions which some are worded in a terse way to not exceed the 128 character string limitation |
apparently
merge conflicts suck u were right... iam bad at computer anyway, if you want this to be some big update thing I think including the custom icons I made would be good I keep that all in a seperate repo (havent update it for 7.3 yet) |
you forget stuff
you can call it the zero field point manipulator... if you want.
from another shameless peek at TeamSpen210s cool fgd
because player character isnt always male. do vorts lay eggs?
If I don't survive, tell my wife hello
havent tested tbh but look gud
energybeam kind of suggest beam already so i removed +beams in parentheses. sprite helper is from mrfunreals l4d2 fgd. physics props can be parented afaik
some typos and grammar fixed
This is based on the "mapbase" branch of the mapbase-source/source-fgds repo
I did not add custom Icons/entity model helpers in this specific commit.
I did not include the custom soundscapes lines I added.
"Touch Opens" flag for the base door class was changed from 1 to 0, not sure if that's intentional on your part but imo its better off by default.
Whats new?
many missing inputs/outputs
many improved entity descriptions
many entity helper lines/spheres
many typo fixes