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just the build
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majcosta committed Jan 9, 2025
1 parent 7aa0e18 commit 6fd5709
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255 changes: 57 additions & 198 deletions .github/workflows/build.yml
Original file line number Diff line number Diff line change
@@ -1,219 +1,78 @@
name: build

on:
pull_request:
push:
branches:
- '**'
tags:
- 'v*'
# allows to manually trigger a build
workflow_dispatch:
inputs:
build_all_languages:
description: build all languages
required: false
default: false
type: boolean
assemble_release:
description: create release
required: false
default: false
type: boolean

permissions:
contents: write
manualTrigger:
description: trigger a PR or release run
required: true
default: pr
type: choice
options:
- pr
- release

jobs:
workflow_setup:
compile:
if: >
(github.event_name == 'pull_request') ||
(github.event_name == 'workflow_dispatch' && github.event.inputs.manualTrigger == 'pr')
runs-on: ubuntu-latest
outputs:
languages_json_array: ${{ steps.global_vars.outputs.languages_json_array }}
assemble_release: ${{ steps.global_vars.outputs.assemble_release }}
steps:
- id: global_vars
name: Set global variables
run: |
set -eux
full_release='${{ ( github.repository == '1dot13/source' && github.ref_name == 'master' ) || startsWith(github.ref, 'refs/tags/v') }}'
if [[ '${{ inputs.build_all_languages }}' == 'true' || ( '${{ inputs.build_all_languages }}' == '' && "$full_release" == 'true' ) ]]
then
languages_json_array='["Chinese", "German", "English", "French", "Polish", "Italian", "Dutch", "Russian"]';
else
# English + some other language for compilation testing
languages_json_array='["German", "English"]'
fi
echo "languages_json_array=$languages_json_array" >> $GITHUB_OUTPUT
if [[ '${{ inputs.assemble_release }}' == 'true' || ( '${{ inputs.assemble_release }}' == '' && "$full_release" == 'true' ) ]]
then
assemble_release='true'
else
assemble_release='false'
fi
echo "assemble_release=$assemble_release" >> $GITHUB_OUTPUT
- name: Clone repos metadata
run: |
set -eux
GAMEDIR_REPOSITORY=1dot13/gamedir
GAMEDIR_LANGUAGES_REPOSITORY=1dot13/gamedir-languages
# filter tree is what makes this fast
git clone --config transfer.fsckobjects=false --tags --no-checkout --filter=tree:0 \
"https://github.com/$GITHUB_REPOSITORY" \
source
git clone --config transfer.fsckobjects=false --no-checkout --filter=tree:0 \
https://github.com/$GAMEDIR_REPOSITORY \
gamedir
git clone --config transfer.fsckobjects=false --no-checkout --filter=tree:0 \
https://github.com/$GAMEDIR_LANGUAGES_REPOSITORY \
gamedir-languages
mkdir dist/
echo -n "
GAMEDIR_REPOSITORY=$GAMEDIR_REPOSITORY
GAMEDIR_LANGUAGES_REPOSITORY=$GAMEDIR_LANGUAGES_REPOSITORY
" > dist/versions.env
- name: Checkout source
uses: actions/checkout@v4
with:
path: src

- name: Generate source version information
working-directory: source
run: |
set -eux
SOURCE_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GITHUB_SHA)
SOURCE_COMMIT_DATE=$(TZ=UTC0 git log -1 --date=short-local --format=%cd $GITHUB_SHA)
# GAME_VERSION is used to detect outdated save games and is the main version used for tracking
if [[ "$GITHUB_REF_TYPE" == 'tag' ]]
then
# if we build for a specific tag, use that as the game version
# examples:
# - v1.13.1
# - v1.13.2-rc2
GAME_VERSION="$GITHUB_REF_NAME"
else
# uses `git describe`, which tries to find a tag in the commit hierarchy. or fall back to a v1.13 version
# example five (5) commits after v1.13:
# - v1.13-5-7g7ffa
GAME_VERSION="$(git describe --tags --match='v[0-9]*' $GITHUB_SHA || echo v0-$(git rev-list --skip 1 --count $GITHUB_SHA)-g${GITHUB_SHA:0:8})"
fi
# max 15 CHAR8
GAME_VERSION="${GAME_VERSION:0:15}"
GAME_BUILD_INFORMATION="$SOURCE_COMMIT_DATE GitHub $GITHUB_REPOSITORY"
# in case of a branch or if the tag is truncated
if [[ "$GAME_VERSION" != *"$GITHUB_REF_NAME"* ]]
then
GAME_BUILD_INFORMATION="$GAME_BUILD_INFORMATION $GITHUB_REF_TYPE $GITHUB_REF_NAME"
fi
# max 255 CHAR16
GAME_BUILD_INFORMATION="${GAME_BUILD_INFORMATION:0:255}"
echo -n "
SOURCE_COMMIT_DATETIME=$SOURCE_COMMIT_DATETIME
GAME_VERSION=$GAME_VERSION
GAME_BUILD_INFORMATION=$GAME_BUILD_INFORMATION
" >> ../dist/versions.env
- name: Install needed packages
run: >-
sudo apt-get update &&
sudo apt-get install -y --no-install-recommends --no-install-suggests --no-upgrade
msitools libgcab-dev winbind ninja-build wine-stable git
# due to building everything in parallel, versions should be pinned at the start so everything builds based on the same versions
- name: Generate gamedir version information
working-directory: gamedir
run: |
set -eux
GAMEDIR_COMMIT_SHA=$(git rev-parse HEAD)
GAMEDIR_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GAMEDIR_COMMIT_SHA)
echo -n "
GAMEDIR_COMMIT_SHA=$GAMEDIR_COMMIT_SHA
GAMEDIR_COMMIT_DATETIME=$GAMEDIR_COMMIT_DATETIME
" >> ../dist/versions.env
- name: Cache msvc-wine
id: msvc-wine-cache
uses: actions/cache@v4
with:
path: .msvc
key: msvc-wine-cache-key

# due to building everything in parallel, versions should be pinned at the start so everything builds based on the same versions
- name: Generate gamedir-languages version information
working-directory: gamedir-languages
run: |
- name: Download and install msvc-wine
if: steps.msvc-wine-cache.outputs.cache-hit != 'true'
run: |-
set -eux
GAMEDIR_LANGUAGES_COMMIT_SHA=$(git rev-parse HEAD)
GAMEDIR_LANGUAGES_COMMIT_DATETIME=$(TZ=UTC0 git log -1 --date=iso-strict-local --format=%cd $GAMEDIR_LANGUAGES_COMMIT_SHA)
echo -n "
GAMEDIR_LANGUAGES_COMMIT_SHA=$GAMEDIR_LANGUAGES_COMMIT_SHA
GAMEDIR_LANGUAGES_COMMIT_DATETIME=$GAMEDIR_LANGUAGES_COMMIT_DATETIME
" >> ../dist/versions.env
git clone https://github.com/mstorsjo/msvc-wine.git
./msvc-wine/vsdownload.py --dest .msvc --accept-license --architecture x86
./msvc-wine/install.sh .msvc
- name: Show version information summary
run: |
- name: Add msvc-wine to path
run: |-
set -eux
cat dist/versions.env
echo "$GITHUB_WORKSPACE/.msvc/bin/x86" >> "$GITHUB_PATH"
- name: check everything
run: |-
echo $PATH
find "$GITHUB_WORKSPACE/.msvc/bin/x86"
- name: Upload
uses: actions/upload-artifact@v4
with:
name: versions.env
path: dist/
- name: Configure
if: false
run: >-
touch CMakePresets.json && CC=cl CXX=cl cmake -S src -B build -DCMAKE_SYSTEM_NAME=Windows -G"Ninja Multi-Config"
build:
needs: [ workflow_setup ]
strategy:
fail-fast: false
matrix:
language: ${{ fromJson(needs.workflow_setup.outputs.languages_json_array) }}
uses: ./.github/workflows/build_language.yml
with:
language: ${{ matrix.language }}
assemble: ${{ needs.workflow_setup.outputs.assemble_release == 'true' }}
# at least English and some other lang have to work
continue-on-error: ${{ matrix.language != 'English' && matrix.language != 'German' }}
- name: Build
if: false
run: >-
cmake --build build -- -v
release:
needs: [ workflow_setup, build ]
if: needs.workflow_setup.outputs.assemble_release == 'true'
assemble:
if: >
(github.event_name == 'push' && startsWith(github.ref, 'refs/tags/v') == 'true') ||
(github.event_name == 'workflow_dispatch' && github.event.inputs.manualTrigger == 'release')
needs: [ compile ]
runs-on: ubuntu-latest

steps:
- name: Download artifacts
uses: actions/download-artifact@v4
with:
path: dist
pattern: '*_release'
merge-multiple: true

- name: Checkout Repo
if: github.ref == 'refs/heads/master'
uses: actions/checkout@v4
with:
path: source
fetch-depth: 1
sparse-checkout: 'README.md'
- name: Create latest pre-release
if: github.ref == 'refs/heads/master'
working-directory: source
run: |
gh release delete latest --cleanup-tag || true
git tag -d latest || true
git push --delete origin refs/tags/latest || true
git tag latest
git push --force origin refs/tags/latest
gh release create latest ../dist/* \
--generate-notes \
--title "Latest (unstable)" \
--verify-tag \
--prerelease
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

- name: Upload to tagged release
if: startsWith(github.ref, 'refs/tags/v')
working-directory: source
run: |
exit 0
gh release upload "$GITHUB_REF_NAME" ../dist/* --clobber
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Test manual release
run: >-
echo ${{github.event.inputs.manualTrigger}}
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