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Controller Configs
lythx edited this page Jul 7, 2023
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10 revisions
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manualChatRoutingEnabled
- Manual chat routing is needed for chat utilities such as custom brackets or finish counter. Enabling it makes the chat a bit slower. -
localRecordsLimit
- Local records limit for rank calculation and plugins -
chatMessagesInRuntime
- Amount of chat messages stored in runtime memory -
jukeboxQueueSize
- Amount of maps in the controller map queue -
jukeboxHistorySize
- Amount of maps kept in the map history -
keepQueueAfterLeave
- Whether to keep the jukeboxed maps in the queue after the requester leaves -
defaultTMXSearchLimit
- Default amount of maps fetched from the TMX search API -
privileges
- Privilege levels for each of the administrative actions (e.g. ban, mute, etc.) -
updateMatchSettingsOnChange
- Whether the maplist gets reloaded on Match Settings updates. Enable this if you use external tools to modify the Match Settings -
roundsModePointSystem
- Point system for rounds and cup gamemode -
defaultTimeAttackTimeLimit
- Default time limit in TimeAttack mode (in miliseconds) -
dynamicTimerSubtractionLimit
- Minimal time value to which the dynamic timer can be set (in miliseconds) -
blacklistFile
- Relative path (/GameData/Config/) to the blacklist file -
guestlistFile
- Relative path (/GameData/Config/) to the guestlist file -
matchSettingsFile
- Relative path (/GameData/Tracks/) to the matchsettings file -
defaultReasonMessage
- Default message sent as the reason for administrative actions if nothing was specified by the admin -
truthyParams
- Things that will be interpreted astrue
for theboolean
command parameter -
falsyParams
- Things that will be interpreted asfalse
for theboolean
command parameter -
nicknameToLoginSimilarityGoal
- Represents default minimal similarity value at which nickname to login translation will be successful. Used in nickname to login translation in commands. 0.4 is the default value -
nicknameToLoginMinimumDifferenceBetweenMatches
- Represents minimal similarity difference between best and second-best match at which translation will be successfull. Used in nickname to login translation in commands. 0.15 is default value -
version
- Current controller version
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noPermission
- Message sent to the player attempting to use a command he does not have the permission for -
noParam
- Message sent to the player attempting to use a command without an obligatory parameter -
invalidValue
- Message sent to the player attempting to use a command while supplying the wrong value for a parameter -
notInt
- Message sent to the player attempting to use a command while supplying the wrong type for theint
parameter -
notDouble
- Message sent to the player attempting to use a command while supplying the wrong type for thedouble
parameter -
notBoolean
- Message sent to the player attempting to use a command while supplying the wrong type for theboolean
parameter -
notTime
- Message sent to the player attempting to use a command while supplying the wrong type for thetime
parameter -
timeTooBig
- Message sent to the player attempting to use a command while supplying an out-of-range value for thetime
parameter -
noPlayer
- Message sent to the player if the specified login is not found in the runtime -
unknownPlayer
- Message sent to the player if the specified login is not found in the database
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palette
- Controller messages palette object -
prefixes.manualChatRoutingMessageStyle
- Default chat message format when manual chat routing is enabled. This can be overwritten by tm.chat.setMessageStyle() method -
prefixes.serverToPlayer
- Characters with which every message sent to individual players will be prefixed (e.g. ChatSendServerMessageToLogin) -
prefixes.serverToAll
- Characters with which every message sent in public will be prefixed (e.g. ChatSendServerMessage)
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titles.logins
- Pairs oflogin
andtitle
where thetitle
is assigned to the specifiedlogin
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titles.countries
- Pairs ofcountry
andtitle
where thetitle
is assigned to every player from the specifiedcountry
(country codes work too) -
titles.privileges
- Pairs ofprivilege
andtitle
where thetitle
is assigned to every player with the specifiedprivilege
level