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DOSBox Staging

GPL-2.0-or-later Chat

This repository attempts to modernize the DOSBox codebase by using current development practices and tools, fixing issues, and adding features that better support today's systems.

Build status

Linux x86_64 build status Linux other build status Windows build status macOS build status

Code quality status

Coverity status LGTM grade

Summary of differences compared to upstream

For developers

DOSBox Staging DOSBox
Version control Git SVN
Language C++14 C++031
SDL >= 2.0.5 1.2
Buildsystem Meson or Visual Studio 2019 Autotools or Visual Studio 2003
CI Yes No
Static analysis Yes2,3,4,5 No
Dynamic analysis Yes No
clang-format Yes No
Development builds Yes No
Unit tests Yes6 No
Automated regression tests WIP No

Feature differences

DOSBox Staging does not support audio playback using physical CDs. Using CD Digital Audio emulation (loading CD music via cue sheets or mounting ISO images) is preferred instead.

Codecs supported for CD-DA emulation:

DOSBox Staging DOSBox SVN
Opus Yes (libopus) No
OGG/Vorbis Yes (built-in) Yes - SDL_sound 1.2 (libvorbis)6,*
MP3 Yes (built-in) Yes - SDL_sound 1.2 (libmpg123)6,*,§
FLAC Yes (built-in) No§
WAV Yes (built-in) Yes - SDL_sound 1.2 (built-in)7,*
AIFF No Yes - SDL_sound 1.2 (built-in)7,*

*- SDL 1.2 was last updated 2013-08-17 and SDL_sound 2008-04-20
† - 8/16/24 bit-depth, 22.05/44.1/48 kHz, and mono or stereo
‡ - 44.1 kHz stereo only
§ - Broken or unsupported in either SDL_sound or DOSBox

Feature differences between release binaries (or unpatched sources):

Feature DOSBox Staging DOSBox SVN
Pixel-perfect mode Yes (output=openglpp or output=texturepp) N/A
Resizable window Yes (for all output=opengl modes) N/A
Relative window size Yes (windowresolution=small, medium, or large) windowresolution=X%
OPL emulators compat, fast, mame, nuked8 compat, fast, mame
CGA/mono support Yes (machine=cga_mono)9 Only CGA with colour
PCjr CGA composite mode Yes (machine=pcjr with composite hotkeys) N/A
Wayland support Experimental (use SDL_VIDEODRIVER=wayland) N/A
Modem phonebook file Yes (phonebookfile=<name>) N/A
Autotype command Yes10 N/A
Startup verbosity Yes11 N/A
GUS enhancements Yes12 N/A
Raw mouse input Yes (raw_mouse_input=true) N/A
FluidSynth MIDI Yes13 (FluidSynth 2.x) Only external synths
MT-32 emulator Yes (libmt32emu 2.4.2) N/A

*- Requires original ROM files

Stable release builds

Linux, Windows, macOS

Test builds / development snapshots

Links to the newest builds

Build instructions

Read BUILD.md for the comprehensive compilation guide.

Linux, macOS

Install build dependencies appropriate for your OS:

# Fedora
sudo dnf install ccache gcc-c++ meson alsa-lib-devel libpng-devel \
                 SDL2-devel SDL2_net-devel opusfile-devel fluidsynth-devel
# Debian, Ubuntu
sudo apt install ccache build-essential meson libasound2-dev libpng-dev \
                 libsdl2-dev libsdl2-net-dev libopusfile-dev libfluidsynth-dev
# Arch, Manjaro
sudo pacman -S ccache gcc meson alsa-lib libpng sdl2 sdl2_net opusfile \
               fluidsynth
# openSUSE
sudo zypper install ccache gcc gcc-c++ meson alsa-devel libpng-devel \
                    libSDL2-devel libSDL2_net-devel opusfile-devel \
                    fluidsynth-devel libmt32emu-devel
# macOS
xcode-select --install
brew install ccache meson libpng sdl2 sdl2_net opusfile fluid-synth

Instructions for creating an optimised release build:

git clone https://github.com/dosbox-staging/dosbox-staging.git
cd dosbox-staging
meson setup -Dbuildtype=release build
ninja -C build
./build/dosbox

To build and link the MT-32 and FluidSynth subprojects statically, add the -Ddefault_library=static option during setup.

To see all of Meson's setup options, run:

meson configure

Windows - Visual Studio (2019 or newer)

First, you need to setup vcpkg to install build dependencies. Once vcpkg is bootstrapped, open PowerShell and run:

PS:\> .\vcpkg integrate install
PS:\> .\vcpkg install --triplet x64-windows libpng sdl2 sdl2-net libmt32emu opusfile fluidsynth gtest

These two steps will ensure that MSVC finds and links all dependencies.

Start Visual Studio and open file: vs\dosbox.sln. Make sure you have x64 selected as the solution platform. Use Ctrl+Shift+B to build all projects.

Windows (MSYS2), macOS (MacPorts), Haiku, others

Instructions for other build systems and operating systems are documented in BUILD.md. Links to OS-specific instructions: MSYS2, MacPorts, Haiku.

Imported branches, community patches, old forks

Commits landing in SVN upstream are imported to this repo in a timely manner, see branch svn/trunk.

  • svn/* - branches from SVN
  • forks/* - code for various abandoned DOSBox forks
  • vogons/* - community patches posted on the Vogons forum

Git tags matching pattern svn/* are pointing to the commits referenced by SVN "tag" paths at the time of creation.

Additionally, we attach some optional metadata to the commits in the form of Git notes. To fetch them, run:

git fetch origin "refs/notes/*:refs/notes/*"

For some historical context of why this repo exists you can read Vogons thread, (1, 2)

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DOS/x86 emulator focusing on ease of use

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