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config.lua
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Config = {}
Config.dynamicHealth = true -- True or false, set to false if you want it persistent
Config.dynamicArmor = true -- True or false, set to false if you want it persistent
Config.dynamicHunger = true -- True or false, set to false if you want it persistent
Config.dynamicThirst = true -- True or false, set to false if you want it persistent
Config.dynamicStress = true -- True or false, set to false if you want it persistent
Config.dynamicOxygen = true -- True or false, set to false if you want it persistent
Config.dynamicEngine = true -- True or false, set to false if you want it persistent
Config.dynamicNitro = true -- True or false, set to false if you want it persistent
Config.ShowMapBorders = true -- True or false, set to false if you don't want map borders
Config.ShowMapNotif = true -- True or false, set to false if you don't want loading notifications when map changes shape
Config.StressChance = 0.1 -- Default: 10% -- Percentage Stress Chance When Shooting (0-1)
Config.UseMPH = true -- If true speed math will be done as MPH, if false KPH will be used
Config.MinimumStress = 50 -- Minimum Stress Level For Screen Shaking
Config.MinimumSpeedUnbuckled = 50 -- Going Over This Speed Will Cause Stress
Config.MinimumSpeed = 100 -- Going Over This Speed Will Cause Stress
-- Stress
Config.WhitelistedWeaponArmed = { -- weapons specifically whitelisted to not show armed mode
-- miscellaneous
'weapon_petrolcan',
'weapon_hazardcan',
'weapon_fireextinguisher',
-- melee
'weapon_dagger',
'weapon_bat',
'weapon_bottle',
'weapon_crowbar',
'weapon_flashlight',
'weapon_golfclub',
'weapon_hammer',
'weapon_hatchet',
'weapon_knuckle',
'weapon_knife',
'weapon_machete',
'weapon_switchblade',
'weapon_nightstick',
'weapon_wrench',
'weapon_battleaxe',
'weapon_poolcue',
'weapon_briefcase',
'weapon_briefcase_02',
'weapon_garbagebag',
'weapon_handcuffs',
'weapon_bread',
'weapon_stone_hatchet',
-- throwables
'weapon_grenade',
'weapon_bzgas',
'weapon_molotov',
'weapon_stickybomb',
'weapon_proxmine',
'weapon_snowball',
'weapon_pipebomb',
'weapon_ball',
'weapon_smokegrenade',
'weapon_flare'
}
Config.WhitelistedWeaponStress = {
'weapon_petrolcan',
'weapon_hazardcan',
'weapon_fireextinguisher'
}
Config.Intensity = {
["shake"] = {
[1] = {
min = 50,
max = 60,
intensity = 0.12,
},
[2] = {
min = 60,
max = 70,
intensity = 0.17,
},
[3] = {
min = 70,
max = 80,
intensity = 0.22,
},
[4] = {
min = 80,
max = 90,
intensity = 0.28,
},
[5] = {
min = 90,
max = 100,
intensity = 0.32,
},
}
}
Config.EffectInterval = {
[1] = {
min = 50,
max = 60,
timeout = math.random(50000, 60000)
},
[2] = {
min = 60,
max = 70,
timeout = math.random(40000, 50000)
},
[3] = {
min = 70,
max = 80,
timeout = math.random(30000, 40000)
},
[4] = {
min = 80,
max = 90,
timeout = math.random(20000, 30000)
},
[5] = {
min = 90,
max = 100,
timeout = math.random(15000, 20000)
}
}