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.../Assets/QFramework/Toolkits/ResKit/Example/9.LoadPrefabByMonoType/LoadPrefabByMonoType.cs
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using System; | ||
using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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namespace QFramework.Example | ||
{ | ||
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public class LoadPrefabByMonoType : MonoBehaviour | ||
{ | ||
private ResLoader mResLoader; | ||
private void Awake() | ||
{ | ||
ResKit.Init(); | ||
mResLoader = ResLoader.Allocate(); | ||
} | ||
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private void Start() | ||
{ | ||
mResLoader.LoadSync<SquareA>("SquareA") | ||
.InstantiateWithParent(transform) | ||
.LocalIdentity(); | ||
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mResLoader.Add2Load<SquareA>("SquareA",(b, res) => | ||
{ | ||
if (b) | ||
{ | ||
(res.Asset as GameObject).GetComponent<SquareA>() | ||
.InstantiateWithParent(transform) | ||
.LocalRotation(Quaternion.Euler(new Vector3(0, 0, 45))) | ||
.GetComponent<SpriteRenderer>() | ||
.color = Color.blue; | ||
} | ||
}); | ||
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mResLoader.LoadAsync(); | ||
} | ||
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private void OnDestroy() | ||
{ | ||
mResLoader.Recycle2Cache(); | ||
mResLoader = null; | ||
} | ||
} | ||
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} |
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11
...ts/QFramework/Toolkits/ResKit/Example/9.LoadPrefabByMonoType/LoadPrefabByMonoType.cs.meta
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...k.Unity2018+/Assets/QFramework/Toolkits/ResKit/Example/9.LoadPrefabByMonoType/Scene.unity
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