Releases: leveste/EternalBasher
EternalModInjector - Shell edition v5.1.1
Changelog
- Massive mod loading speed improvements.
EternalModInjector - Shell edition v5.1.0
Changelog
- Adds support for Update 5.1.
- Adds proper support for sound mods in various formats.
- Adds support for loading custom assets to resource containers by defining required info for them in a JSON file.
- Adds support for moving existing assets between resource containers.
- Adds support for adding/removing containers from loading in maps.
- Mod information such as name, description, version, minimum required mod loader version, and load priority can now be defined using a JSON file.
EternalModInjector - Shell edition v5.0.14
Changelog
- Added support for WAV sound files.
EternalModInjector - Shell edition v5.0.13
Changelog
- Music mods no longer go in EternalMod, the new paths should be like this:
music/19793749.wem
,sfx/7802445050.opus
, etc.
EternalModInjector - Shell edition v5.0.12
Changelog
- Lower binaries glib version.
EternalModInjector - Shell edition v5.0.11
EternalModInjectorShell for DOOM Eternal Update v5.0. Bundles all the needed modding tools with it.
Changelog
- Added check for opus-tools package, required for sound mods.
EternalModInjector - Shell edition v5.0.10
EternalModInjector file converted to shell for use on Linux. Requires the other modding tools to run.
The file is based on the batch file made for Doom Eternal update 5.0. It has not been tested with older versions of the game and, as such, we don't guarantee backwards compatibility.
Based on the original batch file by Zwip-Zwap Zapony.
Changelog
- Rewrote EternalPatcher in C.
- Rewrote idRehash in C.
- Rewrote EternalPatchManifest in C.
- Lowered all tools' glib version to 2.28.
- EternalModLoaderCpp now allocates memory for sound banks too.
- Fixed an issue in which idRehash would not generate a map file if no mods were found the first time you run the script.
- Cleaned up script.
EternalModInjector - Shell edition v5.0.9
EternalModInjector file converted to shell for use on Linux. Requires the other modding tools to run.
The file is based on the batch file made for Doom Eternal update 5.0. It has not been tested with older versions of the game and, as such, we don't guarantee backwards compatibility.
Based on the original batch file by Zwip-Zwap Zapony.
Changelog
- Sound mods folder can now be either
EternalMod/sound
orEternalMod/sounds
. - Solved an issue when checking each .resources file.
EternalModInjector - Shell edition v5.0.8
EternalModInjector file converted to shell for use on Linux. Requires the other modding tools to run.
The file is based on the batch file made for Doom Eternal update 5.0. It has not been tested with older versions of the game and, as such, we don't guarantee backwards compatibility.
Based on the original batch file by Zwip-Zwap Zapony.
Changelog
- Adds support for sound mods, with path
EternalMod/sounds/[snd name]/[sound file id].[wem/ogg/opus]
inside a mod zip.
EternalModInjector - Shell edition v5.0.7
EternalModInjector file converted to shell for use on Linux. Requires the other modding tools to run.
The file is based on the batch file made for Doom Eternal update 5.0. It has not been tested with older versions of the game and, as such, we don't guarantee backwards compatibility.
Based on the original batch file by Zwip-Zwap Zapony.
Changelog
- Updated EternalModLoaderCpp, making it a bit faster and cleaner.
- Script now uses AddChunks function again.