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lasyan3 edited this page Jul 14, 2014
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Hello guys,
I just wanted to share my work on TrinityCore, maybe you'll find some of my patchs fun.
Since I play alone, I want to make the game as "soloable" as possible. To reach this goal, I'm trying to modify some parts of the game as I play, and I sometimes take inspiration in other games, for example Guild Wars 2 or Xenoblade Chronicles.
Basically, I've made those patchs (available in master branch):
- Some cheat patchs from Mangos (SpeedGame, NoCastTime, NoCooldown, HurtInRealTime)
- [Combat] Change attack speed of players or mobs
- [Fishing] The fish always catch your line almost instantly
- [Quests] When you complete a quest, the quest giver is temporarily summoned next to you so you can end the quest (and pick new ones) without the need of going back to town (works only if the quest giver is also the quest ender!)
- [Combat] Gain honor on guard and/or elite mobs (Note that not all city guards will give you honor, it seems only capital and big city guards are flagged as so in the database)
- [PvE] No aggro from grey mobs
- [PvE] Change respawn speed of mobs
I'm also working on those (development and WIP branchs):
- [Bots] Integrate last rev of Trickerer's NPCBots (v4.0.21a)
- [Mount] Automatically remount after harvest or loot
- [Quests] Autocap player's level depends of the area (like in Guild Wars 2), so low-level quests are still interesting for XP (note that even if creature's level display in grey, the aggro is also changed to fit the area's level!)
- [Quests] Drop quest items even if the player doesn't have the quest (like in Xenoblade, so when you pick the quest you don't have to fight again the monsters and you can instantly complete it)
- [Loot] Change minimum loot rates, based on quality (in solo game, when rates are 0.000005%, you can just forget the item...)
- [Loot] Only interesting loot (the player only loot equipement he can equip, and recipes he can learn)
And here is the description of the branchs on github :
- master : the only branch you should use on a public server. Patchs added inside are generally safe and fully tested (well, as always nothing is 100% perfect is this world ;)
- development : the branch I use to play with, to test the patchs I think are well-advanced but not yet fully tested or mature enough to be added to master. You can use it for fun if you want.
- TDB : branch containing the revs of TrinityCore, for update purposes.
- NPCBots_xx : branchs dedicated to the wonderful NPCBots patch by Trickerer, only used to be merged with the last rev of TrinityCore, then added to the other branchs.
- others : branchs on specific patchs that are WIP. Since those branchs are not always rebased with last development/master branch, only curiosity would make you use one of those. But curiosity is not a bad thing, right? ;)