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Prioritize redraws over processing updates #754

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Previously, if Floem couldn't process an entire update per frame, then no new frames would be rendered until it could catch up. This prioritizes redraws so that frame rates can scale down gracefully as required.

@jrmoulton jrmoulton requested a review from dzhou121 February 5, 2025 08:06
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dzhou121 commented Feb 5, 2025

It feels to me this approach will cause updates stuck until the next time events etc that triggers process_update.

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