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Releases: kateowo/lava-rising

Death fixes

02 Dec 21:17
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This is a major hotfix release, fixing quite a major problem related to deaths. This bypassed all testing in all projects using this method of detecting deaths and will also affect my other projects seperate to events. Nice.. happy holidays.

Technical

  • Ensured deaths are properly reset
    • The main loop was not resetting deaths. (as I thought the death script was already doing that?)
  • Bumped version number to 2022.1202

Slight fixes

19 Nov 13:14
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There were some issues on setting defaults and falling block detection. Happy holidays!

Technical

  • Fixed defaults resetting on load due to inproper scoreboard name
  • Falling block detection is now ran at the correct position
  • Bumped version number to 2022.1119

A fresh start! (complete rewrite)

06 Nov 17:56
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After over a year since this project has released, here is the very overdue rewrite from the ground up. This release provides many bug fixes, code cleanup, and future extensibility for more cool features I have planned (that I can finally add now this is completed)

As for other legacy projects, they are still feature-locked and will receive a rewrite at some point, no guarantees for right now though.

image

General

  • Cleaned up all the code from the ground up
    • Every aspect of the project has been rebuilt based on the standards of my recent projects (eg. Achievement Race) and is a lot better.
  • Falling blocks are now only killed around the riser itself
    • This is instead of the previous behaviour which killed all falling blocks no matter what. This behaviour can be returned by enabling kill_all_falling_blocks and disabling kill_nearby_falling_blocks.
  • The default grace period length has been lowered to 30 minutes
    • This can be changed via the setup flow.
  • The world border is now scaled based on the grace period time
    • This is probably one of the biggest updates, previously the world border would become disconnected from the grace period time if changed. Now the world border is decided based on the grace period and should sync perfectly! image
  • The bossbar now displays with 'x seconds left' for more clarity
    • As can be seen here: image
  • Introduced both 'Cut Clean' & 'Speed UHC'
    • Now matches all my newer projects which have had these built-in, can obviously be disabled if you choose.

Lava riser

  • Doubled the rising area from 80 blocks to 160 blocks
    • The riser now works in 4 quadrants to achieve 2x the previous area, providing a much bigger playing field than ever possible.
      lava-rising-comparison77
    • Additionally, the 4 quadrants fill at delayed times to help improve performance.

Start

  • Improved error messaging if game fails to start
    • The datapack will now prompt if there is an insufficient amount of players online/on teams, or is attempted to be started during the game.
  • The game will now only start if atleast 2 players are present in the game

Setup

  • The new setup flow has made it's way here!
    • Live updating and customisability, finally.
  • Moved the grace period options back to global
  • A range of new options are now available for customisation
    • Including rise height limit, rise ticks, length of both the starter period and grace period, and much more to come in the future!
      javaw_nkVrB7Fekl.mp4

Technical

  • Included native p!f framework for clocks and player counting
  • Bumped version number to 2022.1106

Spaghetti code

24 Jul 19:18
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Upon testing, my spaghetti code had broken a bit.

fixes:

technical:

UNITED

22 Jun 15:55
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having 2 download links was just me being lazy.

fixes:

  • unite 1.17 & 1.18+

    removes the need for a second download link by introducing the legacy switch, which sets the height limit back down to 245.

fix for 1.18

28 Mar 15:31
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fixes a bug that has existed for quite a while, pointed out by Gaming32 (thanks lmao)

fixes:

  • fix caves

    now summons the riser armour stand at -64 in 1.18

Support for 1.18

27 Dec 13:41
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The version for 1.18 is finally here, honestly something I forgot about. This should also stop you from spawning in the ground upon loading the world. Download the appropriate version for your world (1.18/1.17 and below)

New admin team + more

20 Sep 17:00
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Quick and simple update to improve your experience setting up the game. First of, a new Admin team has been added to allow you temporary access to all gamemodes before the game begins - no longer forcing you into adventure mode. Changing the Grace + Global period times is now discouraged and moved into the time scoreboard (if you were wondering) as the worldborder closure was never synced. Just leave them be.

Team support is here

31 Aug 14:37
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I wasn't even aware that there was no team support, but here it is. Backported from Water Rising, should work just fine.

Initial port (from plexion.dev)

18 Jul 16:33
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Releases are now handled through Github! This is the latest available release, ported over here.