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Stunt Race 3D Demo (PD).gb graphic glitches during the gameplay #153
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Looks like a CPU/PPU timing issue. It works fine if I don't block VRAM writes that occur on dot=84, technically during the first M-cycle of PPU mode 3: Allowing these writes through also seems to partially fix the issue in #33, but I think it's going to be hard to completely fix that one without solving the underlying timing issue. |
this is mainly a hack to work around what seems to be an unrelated timing issue, but it fixes glitched graphics in the Stunt Race FX GB demo
sorry but this is broken on hardware aswell |
Interesting, was that on an original Game Boy or a GBC/GBA? There are some very slight PPU timing differences between the two (which I don't currently emulate), so I would believe it if this works on one but not the other. |
this was on a GBA with my everdrive card |
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