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Merge pull request #7 from rowah/add_genserver
Add genserver
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defmodule IslandEngine.Game do | ||
@moduledoc false | ||
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use GenServer | ||
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alias IslandsEngine.{Board, Coordinate, Guesses, Island} | ||
alias IslandEngine.Rules | ||
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@players [:player1, :player2] | ||
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@spec via_tuple(String.t()) :: {:via, Registry, {Registry.Game, String.t()}} | ||
def via_tuple(name), do: {:via, Registry, {Registry.Game, name}} | ||
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@spec start_link(binary()) :: {:ok, pid()} | :ignore | ||
def start_link(name) when is_binary(name) do | ||
case GenServer.start_link(__MODULE__, name, name: via_tuple(name)) do | ||
{:ok, pid} -> | ||
{:ok, pid} | ||
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{:error, {:already_started, _pid}} -> | ||
:ignore | ||
end | ||
end | ||
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@spec init(String.t()) :: | ||
{:ok, | ||
%{ | ||
player1: %{board: map(), guesses: map(), name: String.t()}, | ||
player2: %{board: map(), guesses: map(), name: nil}, | ||
rules: %IslandEngine.Rules{ | ||
player1: :islands_not_set, | ||
player2: :islands_not_set, | ||
state: :initialized | ||
} | ||
}} | ||
def init(name) do | ||
player1 = %{name: name, board: Board.new(), guesses: Guesses.new()} | ||
player2 = %{name: nil, board: Board.new(), guesses: Guesses.new()} | ||
{:ok, %{player1: player1, player2: player2, rules: %Rules{}}} | ||
end | ||
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@spec add_player(pid(), binary()) :: :error | {:reply, :ok, %{}} | ||
def add_player(game, name) when is_binary(name), do: GenServer.call(game, {:add_player, name}) | ||
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def position_island(game, player, key, row, col) when player in @players, | ||
do: GenServer.call(game, {:position_island, player, key, row, col}) | ||
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def set_islands(game, player) when player in @players, | ||
do: GenServer.call(game, {:set_islands, player}) | ||
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@spec guess_coordinate( | ||
pid(), | ||
String.t(), | ||
integer(), | ||
integer() | ||
) :: :error | {:reply, :ok, %{}} | ||
def guess_coordinate(game, player, row, col), | ||
do: GenServer.call(game, {:guess_coordinate, player, row, col}) | ||
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def handle_call({:guess_coordinate, player_key, row, col}, _from, state_data) do | ||
opponent_key = opponent(player_key) | ||
opponent_board = player_board(state_data, opponent_key) | ||
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with {:ok, rules} <- Rules.check(state_data.rules, {:guess_coordinate, player_key}), | ||
{:ok, coordinate} <- Coordinate.new(row, col), | ||
{hit_or_miss, forested_island, win_status, opponent_board} <- | ||
Board.guess(opponent_board, coordinate), | ||
{:ok, rules} <- Rules.check(rules, {:win_check, win_status}) do | ||
state_data | ||
|> update_board(opponent_key, opponent_board) | ||
|> update_guesses(player_key, hit_or_miss, coordinate) | ||
|> update_rules(rules) | ||
|> reply_success({hit_or_miss, forested_island, win_status}) | ||
else | ||
:error -> | ||
{:reply, :error, state_data} | ||
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{:error, :invalid_coordinate} -> | ||
{:reply, {:error, :invalid_coordinate}, state_data} | ||
end | ||
end | ||
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def handle_call({:set_islands, player}, _from, state_data) do | ||
board = player_board(state_data, player) | ||
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with {:ok, rules} <- Rules.check(state_data.rules, {:set_islands, player}), | ||
true <- Board.all_islands_positioned?(board) do | ||
state_data | ||
|> update_rules(rules) | ||
|> reply_success({:ok, board}) | ||
else | ||
:error -> {:reply, :error, state_data} | ||
false -> {:reply, {:error, :not_all_islands_positioned}, state_data} | ||
end | ||
end | ||
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def handle_call({:add_player, name}, _from, state_data) do | ||
with {:ok, rules} <- Rules.check(state_data.rules, :add_player) do | ||
state_data | ||
|> update_player2_name(name) | ||
|> update_rules(rules) | ||
|> reply_success(:ok) | ||
else | ||
:error -> {:noreply, :error, state_data} | ||
end | ||
end | ||
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def handle_call({:position_island, player, key, row, col}, _from, state_data) do | ||
board = player_board(state_data, player) | ||
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with {:ok, rules} <- Rules.check(state_data.rules, {:position_islands, player}), | ||
{:ok, coordinate} <- Coordinate.new(row, col), | ||
{:ok, island} <- Island.new(key, coordinate), | ||
%{} = board <- Board.position_island(board, key, island) do | ||
state_data | ||
|> update_board(player, board) | ||
|> update_rules(rules) | ||
|> reply_success(:ok) | ||
else | ||
:error -> | ||
{:reply, :error, state_data} | ||
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{:error, :invalid_coordinate} -> | ||
{:reply, {:error, :invalid_coordinate}, state_data} | ||
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{:error, :invalid_island_type} -> | ||
{:error, {:error, :invalid_island_type}, state_data} | ||
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{:error, :overlapping_island} -> | ||
{:error, {:error, :overlapping_island}, state_data} | ||
end | ||
end | ||
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defp update_player2_name(state_data, name), do: put_in(state_data.player2.name, name) | ||
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defp update_rules(state_data, rules), do: %{state_data | rules: rules} | ||
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defp reply_success(state_data, reply), do: {:reply, reply, state_data} | ||
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defp update_board(state_data, player, board), | ||
do: Map.update!(state_data, player, fn player -> %{player | board: board} end) | ||
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defp player_board(state_data, player), do: Map.get(state_data, player).board | ||
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defp opponent(:player1), do: :player2 | ||
defp opponent(:player2), do: :player1 | ||
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defp update_guesses(state_data, player_key, hit_or_miss, coordinate) do | ||
update_in(state_data[player_key].guesses, fn guesses -> | ||
Guesses.add(guesses, hit_or_miss, coordinate) | ||
end) | ||
end | ||
end |