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Update README.md
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Larry Joshua Crotts authored Aug 29, 2020
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<img width="460" height="300" src="lock_out_protocol.gif">
</p>

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Lock Out Protocol is a 2D-zombie survival game, played from a top-down perspective. Lock Out Protocol is a joint effort of programming, designing, and planning between [Ronald Abrams](https://github.com/rgabrams), [Rinty Chowdhury](https://github.com/rintychy), and [Joshua Crotts](https://github.com/JoshuaCrotts) for CSC - 340: Software Engineering at the University of North Carolina at Greensboro. The underlying engine stems from one of Joshua's earlier projects (in conjunction with [Andrew Matzureff](https://github.com/AndrewMatzureff)) known as the [Standards](https://github.com/JoshuaCrotts/Standards) library. For this project, Standards is used as an abstract concept and tool, since the predominant goal of this project is to develop an application, not an engine _for_ said application. More specifically, there are a plethra of concepts, optimizations, and miscellaneous ideas that go into crafting a game engine. As such, one semester is not nearly enough time to make a proper game, along with its complex engine.
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