Platform independent C/C++ demo/game framework based on:
#include <nosys.h>
int main(int argc, char** argv)
{
sys_make(320,240,"sys_glfw");
sys_init(sys);
do
{
} while(sys_clr(sys) && sys_draw_test(sys) && sys_swap(sys));
exit(sys_halt(sys) && sys_free(sys) ? EXIT_SUCCESS : EXIT_FAILURE);
}