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This directory contains source (either original or transpiled) of the following open source projects. | ||
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The transpiled source is transpiled using the `Invoke-LuaBuild.ps1` script in this directory. Internally it uses my fork | ||
of CSharp.lua to compile | ||
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The `FactorioTools` and `FluteSharp` directories are transpiled Lua sources generated from C# in the | ||
`../src/FactorioTools` directory and my [FluteSharp](https://github.com/joelverhagen/FluteSharp) project respectively. | ||
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## CSharp.lua | ||
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- Original repository: https://github.com/yanghuan/CSharp.lua | ||
- Author: [yanghuan](https://github.com/yanghuan) (YANG Huan) | ||
- My fork: https://github.com/joelverhagen/CSharp.lua | ||
- Changes in my fork: | ||
- [diff](https://github.com/yanghuan/CSharp.lua/compare/master...joelverhagen:CSharp.lua:lua-compat) | ||
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### Original license | ||
``` | ||
Copyright 2017 YANG Huan ([email protected]). | ||
Licensed under the Apache License, Version 2.0 (the "License"); | ||
you may not use this file except in compliance with the License. | ||
You may obtain a copy of the License at | ||
http://www.apache.org/licenses/LICENSE-2.0 | ||
Unless required by applicable law or agreed to in writing, software | ||
distributed under the License is distributed on an "AS IS" BASIS, | ||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
See the License for the specific language governing permissions and | ||
limitations under the License. | ||
``` | ||
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## DelaunatorSharp | ||
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- Original repository: https://github.com/nol1fe/delaunator-sharp | ||
- Author: [nol1fe](https://github.com/nol1fe) (Patryk Grech) | ||
- My fork: https://github.com/joelverhagen/delaunator-sharp | ||
- Changes in my fork: | ||
- [diff](https://github.com/nol1fe/delaunator-sharp/compare/master...joelverhagen:delaunator-sharp:lua-compat) | ||
- Refactor decrement and assign to separate statements. Workaround for [yanghuan/CSharp.lua#473](https://github.com/yanghuan/CSharp.lua/issues/473). | ||
- Refactor LINQ usage to simple array implementation. Workaround for Factorio not supporting Lua coroutines. | ||
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### Original license | ||
``` | ||
MIT License | ||
Copyright (c) 2019 Patryk Grech | ||
Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. | ||
``` |