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JoeQuake 0.17.7

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@j0zzz j0zzz released this 03 Nov 09:16
· 149 commits to master since this release

Download:

Download Win32 build

Changes:

  • Created a new project page in GitHub pages
  • Added youtube-like demo player UI (by @matthewearl)
  • Ghost is fixed when rewinding through finale (by @matthewearl)
  • Ghost now properly works on levels ending with svc_cutscene (e.g. hipend)
  • Fixed bug when ambient sounds kept playing after level changes in multi-level demos
  • Fixed bug when changing gl_part_telesplash (from 2 or 3) crashed the game
  • Raised default JPG screenshot quality from 75 to 90 (jpeg_compression_level)
  • Added optional precise time printing on intermission (by @matthewearl)
    • New cvar: scr_precisetime
    • When set to 1, the intermission time is shown with two decimal places
  • Added feature to reload ghost demos on-the-fly, so no demo restart needed (by @matthewearl)
  • Fixed producing corrupt savegame files due to CR/LF characters in map name (e.g. autumn_sp)
  • Fixed drawing of Quake3 multimodel shadows
  • Made visible portion of weapon models adjustable (from Ironwail)
    • New cvar: cl_gun_fovscale
    • Values from the 0...1 range are valid
  • Fixed rendering mode when r_lightmap is 1
  • Changed vertex lighting mode to be switched off by default
  • Smaller fixes to support Mjolnir episode 4
  • Ghost splits are now shown during finale (by @matthewearl)
  • Added demo summary text on intermission when ghost recording is enabled (by @matthewearl)
  • Optimized video renderer when large number of models were drawn
    • Special thanks to @matthewearl for tracking down a long-standing bug on certain GPUs
  • Made location of HUD icons slightly customizable
    • New cvar: cl_sbar_offset
    • The position of the HUD icons are lifted by the offset amount (valid from 0 to 8)
    • The specified offset is only applied if cl_sbar is 0 or 2
  • Slightly increased lighting overbright on maps and made it available on models either
    • New cvars: gl_overbright, gl_overbright_models
    • Default values are 1 (overbright enabled) for both
  • Fixed show_speed value when playing cooperative
  • Added anisotropic filtering support (from QuakeSpasm)
    • New cvar: gl_texture_anisotropy, to set the desired filtering amount (2x, 4x, 8x, 16x)
  • Added fix to avoid occasional 3s pause on restarting level (by @matthewearl)
  • SDL build improvements (by @matthewearl):
    • Fixed cl_minpitch and cl_maxpitch
    • Keypad support
    • Added resolution scale option to Video menu
  • Fixed potential crash after loading a savegame (by @matthewearl)
  • Fixed bug when the same skin was loaded for different models (occured in Re:Mobilize)