Releases
v0.17.7
j0zzz
released this
03 Nov 09:16
Download:
Changes:
Created a new project page in GitHub pages
Added youtube-like demo player UI (by @matthewearl )
Ghost is fixed when rewinding through finale (by @matthewearl )
Ghost now properly works on levels ending with svc_cutscene
(e.g. hipend
)
Fixed bug when ambient sounds kept playing after level changes in multi-level demos
Fixed bug when changing gl_part_telesplash
(from 2
or 3
) crashed the game
Raised default JPG screenshot quality from 75
to 90
(jpeg_compression_level
)
Added optional precise time printing on intermission (by @matthewearl )
New cvar: scr_precisetime
When set to 1
, the intermission time is shown with two decimal places
Added feature to reload ghost demos on-the-fly, so no demo restart needed (by @matthewearl )
Fixed producing corrupt savegame files due to CR/LF characters in map name (e.g. autumn_sp
)
Fixed drawing of Quake3 multimodel shadows
Made visible portion of weapon models adjustable (from Ironwail )
New cvar: cl_gun_fovscale
Values from the 0...1
range are valid
Fixed rendering mode when r_lightmap
is 1
Changed vertex lighting mode to be switched off by default
Smaller fixes to support Mjolnir episode 4
Ghost splits are now shown during finale (by @matthewearl )
Added demo summary text on intermission when ghost recording is enabled (by @matthewearl )
Optimized video renderer when large number of models were drawn
Special thanks to @matthewearl for tracking down a long-standing bug on certain GPUs
Made location of HUD icons slightly customizable
New cvar: cl_sbar_offset
The position of the HUD icons are lifted by the offset amount (valid from 0
to 8
)
The specified offset is only applied if cl_sbar
is 0
or 2
Slightly increased lighting overbright on maps and made it available on models either
New cvars: gl_overbright
, gl_overbright_models
Default values are 1
(overbright enabled) for both
Fixed show_speed
value when playing cooperative
Added anisotropic filtering support (from QuakeSpasm )
New cvar: gl_texture_anisotropy
, to set the desired filtering amount (2x, 4x, 8x, 16x)
Added fix to avoid occasional 3s pause on restarting level (by @matthewearl )
SDL build improvements (by @matthewearl ):
Fixed cl_minpitch
and cl_maxpitch
Keypad support
Added resolution scale option to Video menu
Fixed potential crash after loading a savegame (by @matthewearl )
Fixed bug when the same skin was loaded for different models (occured in Re:Mobilize)
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