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inital ios integration(zano libs built)
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arguments=--init-script /var/folders/4v/g721xt952ys396fxzwv8s5_c0000gn/T/db3b08fc4a9ef609cb16b96b200fa13e563f396e9bb1ed0905fdab7bc3bc513b.gradle --init-script /var/folders/4v/g721xt952ys396fxzwv8s5_c0000gn/T/52cde0cfcf3e28b8b7510e992210d9614505e0911af0c190bd590d7158574963.gradle | ||
auto.sync=false | ||
build.scans.enabled=false | ||
connection.gradle.distribution=GRADLE_DISTRIBUTION(WRAPPER) | ||
connection.project.dir= | ||
eclipse.preferences.version=1 | ||
eclipse.preferences.version=1 | ||
gradle.user.home= | ||
java.home=/Library/Java/JavaVirtualMachines/adoptopenjdk-13.0.1.jdk/Contents/Home | ||
jvm.arguments= | ||
offline.mode=false | ||
override.workspace.settings=true | ||
show.console.view=true | ||
show.executions.view=true |
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# Portions Copyright (c) 2017-2022, The Monero Project | ||
# This file is based off of the https://code.google.com/archive/p/ios-cmake/ | ||
# It has been altered for Monero iOS development | ||
# | ||
# | ||
# Options: | ||
# | ||
# IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64 | ||
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders | ||
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. | ||
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. | ||
# | ||
# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder | ||
# By default this location is automatcially chosen based on the IOS_PLATFORM value above. | ||
# If set manually, it will override the default location and force the user of a particular Developer Platform | ||
# | ||
# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder | ||
# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. | ||
# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. | ||
# If set manually, this will force the use of a specific SDK version | ||
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message (STATUS "Running Zano IOS setup cmake file") | ||
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# Standard settings | ||
set (CMAKE_SYSTEM_NAME iOS) | ||
set (CMAKE_SYSTEM_VERSION 15) | ||
#set (UNIX True) | ||
set (APPLE True) | ||
set (IOS True) | ||
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# Required as of cmake 2.8.10 | ||
set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) | ||
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# Determine the cmake host system version so we know where to find the iOS SDKs | ||
#find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) | ||
#if (CMAKE_UNAME) | ||
# exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) | ||
# string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") | ||
#endif (CMAKE_UNAME) | ||
# Force the compilers to gcc for iOS | ||
# include (CMakeForceCompiler) | ||
# set (MAKE_C_COMPILER "/usr/bin/gcc Apple") | ||
# set (CMAKE_CXX_COMPILER "/usr/bin/g++ Apple") | ||
#set(CMAKE_AR ar CACHE FILEPATH "" FORCE) | ||
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# Skip the platform compiler checks for cross compiling | ||
# set (CMAKE_CXX_COMPILER_WORKS TRUE) | ||
# set (CMAKE_C_COMPILER_WORKS TRUE) | ||
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# All iOS/Darwin specific settings - some may be redundant | ||
set (CMAKE_SHARED_LIBRARY_PREFIX "lib") | ||
set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") | ||
set (CMAKE_SHARED_MODULE_PREFIX "lib") | ||
set (CMAKE_SHARED_MODULE_SUFFIX ".so") | ||
# set (CMAKE_MODULE_EXISTS 1) | ||
#set (CMAKE_DL_LIBS "") | ||
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#set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") | ||
#set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") | ||
#set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") | ||
#set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") | ||
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# Hidden visibilty is required for cxx on iOS | ||
# set (CMAKE_C_FLAGS_INIT "") | ||
# set (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden") | ||
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#set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") | ||
#set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") | ||
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#set (CMAKE_PLATFORM_HAS_INSTALLNAME 1) | ||
#set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") | ||
#set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") | ||
#set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") | ||
#set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") | ||
#set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") | ||
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# Setup iOS platform unless specified manually with IOS_PLATFORM | ||
if (NOT DEFINED IOS_PLATFORM) | ||
set (IOS_PLATFORM "OS") | ||
endif (NOT DEFINED IOS_PLATFORM) | ||
set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") | ||
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# Setup building for arm64 or not | ||
if (NOT DEFINED BUILD_ARM64) | ||
set (BUILD_ARM64 true) | ||
endif (NOT DEFINED BUILD_ARM64) | ||
set (BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not") | ||
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# Check the platform selection and setup for developer root | ||
if (${IOS_PLATFORM} STREQUAL "OS") | ||
set (IOS_PLATFORM_LOCATION "iPhoneOS.platform") | ||
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# This causes the installers to properly locate the output libraries | ||
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") | ||
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") | ||
set (SIMULATOR true) | ||
set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") | ||
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# This causes the installers to properly locate the output libraries | ||
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") | ||
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64") | ||
set (SIMULATOR true) | ||
set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") | ||
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# This causes the installers to properly locate the output libraries | ||
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") | ||
else (${IOS_PLATFORM} STREQUAL "OS") | ||
message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR") | ||
endif (${IOS_PLATFORM} STREQUAL "OS") | ||
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# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT | ||
# Note Xcode 4.3 changed the installation location, choose the most recent one available | ||
# exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR) | ||
# set (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer") | ||
# set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") | ||
#if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) | ||
# if (EXISTS ${XCODE_POST_43_ROOT}) | ||
# set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) | ||
# elseif(EXISTS ${XCODE_PRE_43_ROOT}) | ||
# set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) | ||
# endif (EXISTS ${XCODE_POST_43_ROOT}) | ||
#endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) | ||
#set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") | ||
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# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT | ||
#if (NOT DEFINED CMAKE_IOS_SDK_ROOT) | ||
# file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") | ||
# if (_CMAKE_IOS_SDKS) | ||
# list (SORT _CMAKE_IOS_SDKS) | ||
# list (REVERSE _CMAKE_IOS_SDKS) | ||
# list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) | ||
# else (_CMAKE_IOS_SDKS) | ||
# message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") | ||
# endif (_CMAKE_IOS_SDKS) | ||
# message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") | ||
#endif (NOT DEFINED CMAKE_IOS_SDK_ROOT) | ||
#set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") | ||
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# Set the sysroot default to the most recent SDK | ||
#set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") | ||
# set (CMAKE_OSX_SYSROOT ${CMAKE_OSX_SYSROOT}) | ||
#set(CMAKE_OSX_SYSROOT "$(xcrun --sdk ${IOS_PLATFORM_LOCATION} --show-sdk-path)") | ||
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# set the architecture for iOS | ||
#if (NOT DEFINED ARCH) | ||
# set (ARCH armv7) | ||
#endif() | ||
set (IOS_ARCH ${ARCH}) | ||
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#set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS") | ||
set(CMAKE_OSX_ARCHITECTURES arm64) | ||
message(STATUS "ios arch: ${IOS_ARCH}") | ||
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# Set the find root to the iOS developer roots and to user defined paths | ||
#set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE STRING "iOS find search path root") | ||
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# default to searching for frameworks first | ||
# set (CMAKE_FIND_FRAMEWORK FIRST) | ||
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# set up the default search directories for frameworks | ||
# set (CMAKE_SYSTEM_FRAMEWORK_PATH | ||
# ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks | ||
# ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks | ||
# ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks | ||
#) | ||
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message(STATUS "IOS CMAKE conf finished") |
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