A 3D game engine
This engine uses:
- FMT
- FreeImage
- FreeType
- GLEW
- GLM
- ImGui
- LZMA
- OpenVR
- SPDLog
- D3D12MemoryAllocator
- Minor changes have been made to make its coding format more inline with the rest of TauEngine.
This project is by Donovan Maas. I'm interested in and actively looking for graphics engineering and backend game engine positions, particularly in the Seattle/Bellevue area. If you have any openings please email me at [email protected].