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The beginnings of a 3D OpenGL 'engine' written in C that I never finished. Integrates Lua for scripting and configuration, freetype for text rendering, loads a couple different mesh formats and supports per-pixel shading

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Zark

The beginnings of a 3D OpenGL 'engine' written in C that I never finished. Integrates Lua for scripting and configuration, freetype for text rendering, loads a couple different mesh formats and supports per-pixel shading.

Building

Fedora

Install autotools and other required development packages:

yum install automake
yum install libX11-devel
yum install lua-devel
yum install ftgl-devel
yum install libXrandr-devel
yum install glew-devel
yum install DevIL-devel

Then set correct paths in reconf.sh and run the script to configure the build, then run make

./reconf.sh
make

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The beginnings of a 3D OpenGL 'engine' written in C that I never finished. Integrates Lua for scripting and configuration, freetype for text rendering, loads a couple different mesh formats and supports per-pixel shading

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