The beginnings of a 3D OpenGL 'engine' written in C that I never finished. Integrates Lua for scripting and configuration, freetype for text rendering, loads a couple different mesh formats and supports per-pixel shading.
Install autotools and other required development packages:
yum install automake
yum install libX11-devel
yum install lua-devel
yum install ftgl-devel
yum install libXrandr-devel
yum install glew-devel
yum install DevIL-devel
Then set correct paths in reconf.sh
and run the script to configure the build, then run make
./reconf.sh
make