-
-
Notifications
You must be signed in to change notification settings - Fork 6
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #211 from sdglitched/feat/v5.1-Phase1
Add new character and weapon info from v5.1 Phase 1
- Loading branch information
Showing
40 changed files
with
44,186 additions
and
4,060 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file not shown.
Binary file not shown.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,19 @@ | ||
from gi_loadouts.type.char import BaseStat, Char | ||
from gi_loadouts.type.rare import Rare | ||
from gi_loadouts.type.stat import STAT | ||
from gi_loadouts.type.vson import Vision | ||
from gi_loadouts.type.weap import WeaponType | ||
|
||
|
||
class Xilonen(Char): | ||
__statdata__: dict = {0: 0.0, 1: 0.0, 2: 9.0, 3: 18.0, 4: 18.0, 5: 27.0, 6: 36.0} | ||
__statname__: STAT = STAT.defense_perc | ||
name: str = "Xilonen" | ||
rare: Rare = Rare.Star_5 | ||
base: BaseStat = BaseStat(attack=21.413, defense=72.3943, health_points=965.71313) | ||
ascn: BaseStat = BaseStat(attack=87.92693, defense=297.297, health_points=3965.7402) | ||
weapon: WeaponType = WeaponType.sword | ||
vision: Vision = Vision.geo | ||
cons_name: str = "Panthera Ocelota" | ||
afln: str = "Nanatzcayan" | ||
head: str = "Ardent Flames Forge the Soul" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,21 @@ | ||
from typing import List | ||
|
||
from gi_loadouts.type.rare import Rare | ||
from gi_loadouts.type.weap import Polearm, WeaponStat, WeaponStatType | ||
from gi_loadouts.type.weap.tier import Tier | ||
|
||
|
||
class MountainBracingBolt(Polearm): | ||
name: str = "Mountain-Bracing Bolt" | ||
seco_stat: WeaponStat = WeaponStat(stat_name=WeaponStatType.energy_recharge_perc, stat_data=6.7) | ||
tier: Tier = Tier.Tier_3 | ||
rare: Rare = Rare.Star_4 | ||
refi_name: str = "Hope Beyond the Peaks" | ||
refi_list: List[str] = [ | ||
"Decreases Climbing Stamina Consumption by 15% and increases Elemental Skill DMG by 12%. Also, after other nearby party members use Elemental Skills, the equipping character's Elemental Skill DMG will also increase by 12% for 8s.", | ||
"Decreases Climbing Stamina Consumption by 15% and increases Elemental Skill DMG by 15%. Also, after other nearby party members use Elemental Skills, the equipping character's Elemental Skill DMG will also increase by 15% for 8s.", | ||
"Decreases Climbing Stamina Consumption by 15% and increases Elemental Skill DMG by 18%. Also, after other nearby party members use Elemental Skills, the equipping character's Elemental Skill DMG will also increase by 18% for 8s.", | ||
"Decreases Climbing Stamina Consumption by 15% and increases Elemental Skill DMG by 21%. Also, after other nearby party members use Elemental Skills, the equipping character's Elemental Skill DMG will also increase by 21% for 8s.", | ||
"Decreases Climbing Stamina Consumption by 15% and increases Elemental Skill DMG by 24%. Also, after other nearby party members use Elemental Skills, the equipping character's Elemental Skill DMG will also increase by 24% for 8s.", | ||
] | ||
file: str = "mtbb" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,21 @@ | ||
from typing import List | ||
|
||
from gi_loadouts.type.rare import Rare | ||
from gi_loadouts.type.weap import Sword, WeaponStat, WeaponStatType | ||
from gi_loadouts.type.weap.tier import Tier | ||
|
||
|
||
class PeakPatrolSong(Sword): | ||
name: str = "Peak Patrol Song" | ||
seco_stat: WeaponStat = WeaponStat(stat_name=WeaponStatType.defense_perc, stat_data=18.0) | ||
tier: Tier = Tier.Tier_1 | ||
rare: Rare = Rare.Star_5 | ||
refi_name: str = "Halcyon Years Unending" | ||
refi_list: List[str] = [ | ||
"Gain \"Ode to Flowers\" after Normal or Plunging Attacks hit an opponent: DEF increases by 8% and gain a 10% All Elemental DMG Bonus for 6s. Max 2 stacks. Can trigger once per 0.1s. When this effect reaches 2 stacks or the 2nd stack's duration is refreshed, increase all nearby party members' All Elemental DMG Bonus by 8% for every 1,000 DEF the equipping character has, up to a maximum of 25.6%, for 15s.", | ||
"Gain \"Ode to Flowers\" after Normal or Plunging Attacks hit an opponent: DEF increases by 10% and gain a 12.5% All Elemental DMG Bonus for 6s. Max 2 stacks. Can trigger once per 0.1s. When this effect reaches 2 stacks or the 2nd stack's duration is refreshed, increase all nearby party members' All Elemental DMG Bonus by 10% for every 1,000 DEF the equipping character has, up to a maximum of 32%, for 15s.", | ||
"Gain \"Ode to Flowers\" after Normal or Plunging Attacks hit an opponent: DEF increases by 12% and gain a 15% All Elemental DMG Bonus for 6s. Max 2 stacks. Can trigger once per 0.1s. When this effect reaches 2 stacks or the 2nd stack's duration is refreshed, increase all nearby party members' All Elemental DMG Bonus by 12% for every 1,000 DEF the equipping character has, up to a maximum of 38.4%, for 15s.", | ||
"Gain \"Ode to Flowers\" after Normal or Plunging Attacks hit an opponent: DEF increases by 14% and gain a 17.5% All Elemental DMG Bonus for 6s. Max 2 stacks. Can trigger once per 0.1s. When this effect reaches 2 stacks or the 2nd stack's duration is refreshed, increase all nearby party members' All Elemental DMG Bonus by 14% for every 1,000 DEF the equipping character has, up to a maximum of 44.8%, for 15s.", | ||
"Gain \"Ode to Flowers\" after Normal or Plunging Attacks hit an opponent: DEF increases by 16% and gain a 20% All Elemental DMG Bonus for 6s. Max 2 stacks. Can trigger once per 0.1s. When this effect reaches 2 stacks or the 2nd stack's duration is refreshed, increase all nearby party members' All Elemental DMG Bonus by 16% for every 1,000 DEF the equipping character has, up to a maximum of 51.2%, for 15s.", | ||
] | ||
file: str = "ppts" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,21 @@ | ||
from typing import List | ||
|
||
from gi_loadouts.type.rare import Rare | ||
from gi_loadouts.type.weap import Sword, WeaponStat, WeaponStatType | ||
from gi_loadouts.type.weap.tier import Tier | ||
|
||
|
||
class SturdyBone(Sword): | ||
name: str = "Sturdy Bone" | ||
seco_stat: WeaponStat = WeaponStat(stat_name=WeaponStatType.attack_perc, stat_data=6.0) | ||
tier: Tier = Tier.Tier_3 | ||
rare: Rare = Rare.Star_4 | ||
refi_name: str = "Trapper's Pride" | ||
refi_list: List[str] = [ | ||
"Sprint or Alternate Sprint Stamina Consumption decreased by 15%. Additionally, after using Sprint or Alternate Sprint, Normal Attack DMG is increased by 16% of ATK. This effect expires after triggering 18 times or 7s.", | ||
"Sprint or Alternate Sprint Stamina Consumption decreased by 15%. Additionally, after using Sprint or Alternate Sprint, Normal Attack DMG is increased by 20% of ATK. This effect expires after triggering 18 times or 7s.", | ||
"Sprint or Alternate Sprint Stamina Consumption decreased by 15%. Additionally, after using Sprint or Alternate Sprint, Normal Attack DMG is increased by 24% of ATK. This effect expires after triggering 18 times or 7s.", | ||
"Sprint or Alternate Sprint Stamina Consumption decreased by 15%. Additionally, after using Sprint or Alternate Sprint, Normal Attack DMG is increased by 28% of ATK. This effect expires after triggering 18 times or 7s.", | ||
"Sprint or Alternate Sprint Stamina Consumption decreased by 15%. Additionally, after using Sprint or Alternate Sprint, Normal Attack DMG is increased by 32% of ATK. This effect expires after triggering 18 times or 7s.", | ||
] | ||
file: str = "sybe" |
Oops, something went wrong.