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Merge pull request #105 from sdglitched/feat/issue-57-part1
Add new information of weapons released in Genshin Impact v5.0 Phase 1
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from typing import List | ||
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from gi_loadouts.type.rare import Rare | ||
from gi_loadouts.type.weap import Bow, WeaponStat, WeaponStatType | ||
from gi_loadouts.type.weap.base.tier import Tier | ||
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class ChainBreaker(Bow): | ||
name: str = "Chain Breaker" | ||
seco_stat: WeaponStat = WeaponStat(stat_name=WeaponStatType.attack_perc, stat_data=6.0) | ||
tier: Tier = Tier.Tier_3 | ||
rare: Rare = Rare.Star_4 | ||
refi_name: str = "Flower—Feather Song" | ||
refi_list: List[str] = [ | ||
"For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24 Elemental Mastery.", | ||
"For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 6% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 30 Elemental Mastery.", | ||
"For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 7.2% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 36 Elemental Mastery.", | ||
"For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 8.4% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 42 Elemental Mastery.", | ||
"For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 9.6% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 48 Elemental Mastery.", | ||
] | ||
file: str = "cnbr" |
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from typing import List | ||
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from gi_loadouts.type.rare import Rare | ||
from gi_loadouts.type.weap import Catalyst, WeaponStat, WeaponStatType | ||
from gi_loadouts.type.weap.base.tier import Tier | ||
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class AshGravenDrinkingHorn(Catalyst): | ||
name: str = "Ash-Graven Drinking Horn" | ||
seco_stat: WeaponStat = WeaponStat(stat_name=WeaponStatType.health_points_perc, stat_data=9.0) | ||
tier: Tier = Tier.Tier_2 | ||
rare: Rare = Rare.Star_4 | ||
refi_name: str = "Tupac's Grip" | ||
refi_list: List[str] = [ | ||
"When an attack hits an opponent, deal AoE DMG equal to 40% of Max HP at the target location. This effect can be triggered once every 15s.", | ||
"When an attack hits an opponent, deal AoE DMG equal to 50% of Max HP at the target location. This effect can be triggered once every 15s.", | ||
"When an attack hits an opponent, deal AoE DMG equal to 60% of Max HP at the target location. This effect can be triggered once every 15s.", | ||
"When an attack hits an opponent, deal AoE DMG equal to 70% of Max HP at the target location. This effect can be triggered once every 15s.", | ||
"When an attack hits an opponent, deal AoE DMG equal to 80% of Max HP at the target location. This effect can be triggered once every 15s." | ||
] | ||
file: str = "agdh" |
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from typing import List | ||
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from gi_loadouts.type.rare import Rare | ||
from gi_loadouts.type.weap import Catalyst, WeaponStat, WeaponStatType | ||
from gi_loadouts.type.weap.base.tier import Tier | ||
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class RingofYaxche(Catalyst): | ||
name: str = "Ring of Yaxche" | ||
seco_stat: WeaponStat = WeaponStat(stat_name=WeaponStatType.health_points_perc, stat_data=9.0) | ||
tier: Tier = Tier.Tier_2 | ||
rare: Rare = Rare.Star_4 | ||
refi_name: str = "Echoes of the Plentiful Land" | ||
refi_list: List[str] = [ | ||
"Using an Elemental Skill grants the Jade-Forged Crown effect: Every 1,000 Max HP will increase the Normal Attack DMG dealt by the equipping character by 0.6% for 10s. Normal Attack DMG can be increased this way by a maximum of 16%.", | ||
"Using an Elemental Skill grants the Jade-Forged Crown effect: Every 1,000 Max HP will increase the Normal Attack DMG dealt by the equipping character by 0.7% for 10s. Normal Attack DMG can be increased this way by a maximum of 20%.", | ||
"Using an Elemental Skill grants the Jade-Forged Crown effect: Every 1,000 Max HP will increase the Normal Attack DMG dealt by the equipping character by 0.8% for 10s. Normal Attack DMG can be increased this way by a maximum of 24%.", | ||
"Using an Elemental Skill grants the Jade-Forged Crown effect: Every 1,000 Max HP will increase the Normal Attack DMG dealt by the equipping character by 0.9% for 10s. Normal Attack DMG can be increased this way by a maximum of 28%.", | ||
"Using an Elemental Skill grants the Jade-Forged Crown effect: Every 1,000 Max HP will increase the Normal Attack DMG dealt by the equipping character by 1% for 10s. Normal Attack DMG can be increased this way by a maximum of 32%." | ||
] | ||
file: str = "roye" |
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from typing import List | ||
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from gi_loadouts.type.rare import Rare | ||
from gi_loadouts.type.weap import Catalyst, WeaponStat, WeaponStatType | ||
from gi_loadouts.type.weap.base.tier import Tier | ||
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class SurfsUp(Catalyst): | ||
name: str = "Surf's Up" | ||
seco_stat: WeaponStat = WeaponStat(stat_name=WeaponStatType.critical_damage_perc, stat_data=19.2) | ||
tier: Tier = Tier.Tier_1 | ||
rare: Rare = Rare.Star_5 | ||
refi_name: str = "Aqua Remembrance" | ||
refi_list: List[str] = [ | ||
"Max HP increased by 20%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 12%. For the duration of the effect, every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.", | ||
"Max HP increased by 25%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 15%. For the duration of the effect, every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.", | ||
"Max HP increased by 30%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 18%. For the duration of the effect, every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.", | ||
"Max HP increased by 35%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 21%. For the duration of the effect, every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.", | ||
"Max HP increased by 40%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 24%. For the duration of the effect, every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks." | ||
] | ||
refi_stat: List[WeaponStat] = [ | ||
[WeaponStat(stat_name=WeaponStatType.health_points_perc, stat_data=20.0)], | ||
[WeaponStat(stat_name=WeaponStatType.health_points_perc, stat_data=25.0)], | ||
[WeaponStat(stat_name=WeaponStatType.health_points_perc, stat_data=30.0)], | ||
[WeaponStat(stat_name=WeaponStatType.health_points_perc, stat_data=35.0)], | ||
[WeaponStat(stat_name=WeaponStatType.health_points_perc, stat_data=40.0)], | ||
] | ||
file: str = "sfup" |
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from typing import List | ||
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from gi_loadouts.type.rare import Rare | ||
from gi_loadouts.type.weap import Claymore, WeaponStat, WeaponStatType | ||
from gi_loadouts.type.weap.base.tier import Tier | ||
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class EarthShaker(Claymore): | ||
name: str = "Earth Shaker" | ||
seco_stat: WeaponStat = WeaponStat(stat_name=WeaponStatType.attack_perc, stat_data=6.0) | ||
tier: Tier = Tier.Tier_3 | ||
rare: Rare = Rare.Star_4 | ||
refi_name: str = "Oath of Qhapaq Nan" | ||
refi_list: List[str] = [ | ||
"After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 16% for 8s. This effect can be triggered even when the triggering party member is not on the field.", | ||
"After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 20% for 8s. This effect can be triggered even when the triggering party member is not on the field.", | ||
"After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 24% for 8s. This effect can be triggered even when the triggering party member is not on the field.", | ||
"After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 28% for 8s. This effect can be triggered even when the triggering party member is not on the field.", | ||
"After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 32% for 8s. This effect can be triggered even when the triggering party member is not on the field.", | ||
] | ||
file: str = "ehsr" |
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Original file line number | Diff line number | Diff line change |
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from typing import List | ||
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from gi_loadouts.type.rare import Rare | ||
from gi_loadouts.type.weap import Polearm, WeaponStat, WeaponStatType | ||
from gi_loadouts.type.weap.base.tier import Tier | ||
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class FootprintoftheRainbow(Polearm): | ||
name: str = "Footprint of the Rainbow" | ||
seco_stat: WeaponStat = WeaponStat(stat_name=WeaponStatType.defense_perc, stat_data=11.3) | ||
tier: Tier = Tier.Tier_2 | ||
rare: Rare = Rare.Star_4 | ||
refi_name: str = "Pact of Flowing Springs" | ||
refi_list: List[str] = [ | ||
"Using an Elemental Skill increases DEF by 16% for 15s.", | ||
"Using an Elemental Skill increases DEF by 20% for 15s.", | ||
"Using an Elemental Skill increases DEF by 24% for 15s.", | ||
"Using an Elemental Skill increases DEF by 28% for 15s.", | ||
"Using an Elemental Skill increases DEF by 32% for 15s.", | ||
] | ||
file: str = "fotr" |
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