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Submit codes of programming course final project which created in 201…
…6/06.
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> | ||
<html> | ||
<head> | ||
<meta content="text/html; charset=UTF-8" http-equiv="content-type"> | ||
<title>Messenger - 40243118S - 王擎天</title> | ||
<style type="text/css"> | ||
</style></head> | ||
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<body> | ||
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<div align="left"> | ||
<table id="table1" border="0" width="100%"> | ||
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<tbody> | ||
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<tr> | ||
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<td align="middle" valign="top" width="294"><img src="pic.jpg" align="top" border="0" height="200" width="200"> | ||
</td> | ||
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<td><strong>Messenger</strong> (作者:王擎天) | ||
<p><strong>遊戲介紹</strong></p> | ||
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<pre> | ||
***********************Welcome to the messenger****************************************** | ||
1.這是一款簡單的小遊戲,玩家是上天選擇的使者,要讓自己的陣營存活到最後並滅掉其他敵人 | ||
2.遊戲中玩家可以改變地型天氣來幫助玩家達到目的 | ||
3.遊戲中的氣候和地形會引響居民的健康.雪地會加速能量的流失,海洋會減少壽命,岩漿則大量減少壽命 | ||
5.遊戲中的生物可經無性生殖繁衍,並有一定的機率突變,這些生物將依照自己遺傳到的特徵來做出反應 | ||
7.每一種陣營都有它們適應的條件 | ||
8.每一陣營可建造寺廟來儲存食物 | ||
9.寺廟可以製造特殊效果 | ||
遊戲中玩家有袋子來裝土,裝滿就不能裝了,魔法值來施魔法,魔法值會隨時間補充 | ||
</pre> | ||
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</font></p> | ||
<p><strong>操作說明</strong></p> | ||
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<pre>遊戲中玩家可以透過 | ||
w(W) 向上走 | ||
a(A) 向左走 | ||
s(S) 向下走 | ||
d(D) 向右走 | ||
p(P) 來暫停 | ||
******************************************************************************** | ||
對周圍的地型造成以下影響 | ||
o(O) 降低周圍地型的高度 (將背包中的土倒出來) | ||
i(I) 提升周圍地型的高度 (將土裝進背包中) | ||
******************************************************************************** | ||
對全球氣候造成以下影響(需魔法值) | ||
k(K) 降低濕度 | ||
j(J) 提升濕度 | ||
n(N) 降低溫度 | ||
m(M) 提升溫度 | ||
對海平面造成影響(需魔法值) | ||
2 降低海平面 | ||
8 提升海平面 | ||
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</pre> | ||
<p><br> | ||
<b><a href="messenger.exe">立刻試用</a></b></p> | ||
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<p><b><a href="messenger.rar">原始碼</a></b></p> | ||
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<p> </p> | ||
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</td> | ||
</tr> | ||
</tbody> | ||
</table> | ||
</div> | ||
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</body> | ||
</html> |
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#include "Block.h" | ||
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void Block::setBackGround(Climate cl) | ||
{ | ||
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int wet=0; | ||
int cold=1; | ||
if(cl.temperature-(height*1.5)>0) | ||
{ | ||
cold=0; | ||
} | ||
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if(cl.humidity-height>0) | ||
{ | ||
wet=1; | ||
} | ||
if(cl.seaLevel<height) | ||
{ | ||
if(wet==1 && cold==0) | ||
{ | ||
type=GRASS; | ||
} | ||
if(wet==0 && cold==0) | ||
{ | ||
type=LAVA; | ||
} | ||
if(wet==0 && cold==1) | ||
{ | ||
type=ROCK; | ||
} | ||
if(wet==1 && cold==1) | ||
{ | ||
type=SNOW; | ||
} | ||
} | ||
else | ||
{ | ||
type=WATER; | ||
} | ||
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} | ||
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char Block::setLegend(int* text,int* backG) | ||
{ | ||
char icon; | ||
if(type==WATER) | ||
{ | ||
*text=LIGHT_BLUE; | ||
*backG=BLUE; | ||
icon='~'; | ||
} | ||
else if(type==GRASS) | ||
{ | ||
*text=YELLOW; | ||
*backG=GREEN; | ||
icon= 'v'; | ||
} | ||
else if(type==LAVA) | ||
{ | ||
*text=YELLOW; | ||
*backG=RED; | ||
icon= '~'; | ||
} | ||
else if(type==ROCK) | ||
{ | ||
*text=DARK_GREY; | ||
*backG=LIGHT_GREY; | ||
icon='O'; | ||
} | ||
else | ||
{ | ||
*text=BLACK; | ||
*backG=WHITE; | ||
icon= 'x'; | ||
} | ||
return icon; | ||
} | ||
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#ifndef BLOCK_H_INCLUDED | ||
#define BLOCK_H_INCLUDED | ||
#include "Tool.h" | ||
#include "Climate.h" | ||
enum BlockType {GRASS,LAVA,SNOW,ROCK,WATER,E_RIVER,E_HARMONY,E_CATS,H_RIVER,H_HARMONY,H_CATS,BlockNumber}; | ||
class Block | ||
{ | ||
public: | ||
int height=0; | ||
BlockType type=WATER; | ||
char setLegend(int* text,int* backG); | ||
Block(int _height,BlockType _type) | ||
{ | ||
height=_height; | ||
type=_type; | ||
}; | ||
// void setBackGround(); | ||
void setBackGround(Climate cl); | ||
}; | ||
#endif // BLOCK_H_INCLUDED |
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#ifndef BUILDING_CPP_INCLUDED | ||
#define BUILDING_CPP_INCLUDED | ||
#include "Building.h" | ||
bool hasNoFood(const Building &b) | ||
{ | ||
return !b.hasFood(); | ||
}; | ||
char Building::setLegend(int* text,int* backG) const | ||
{ | ||
if(type==Catastrophe) | ||
{ | ||
*text=YELLOW; | ||
*backG=RED; | ||
} | ||
else if(type==Harmony) | ||
{ | ||
*text=RED; | ||
*backG=PINK; | ||
} | ||
else if(type==River) | ||
{ | ||
*text=BLACK; | ||
*backG=LIGHT_BLUE; | ||
} | ||
else | ||
{ | ||
*text=BLACK; | ||
*backG=YELLOW; | ||
} | ||
return '@'; | ||
} | ||
CountryType Building::getType()const | ||
{ | ||
return type; | ||
} | ||
#endif // BUILDING_CPP_INCLUDED |
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#ifndef BUILDING_H_INCLUDED | ||
#define BUILDING_H_INCLUDED | ||
#include "Country.h" | ||
#include "Tool.h" | ||
#include "Position.h" | ||
const int FoodMax=1000; | ||
class Building | ||
{ | ||
private: | ||
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Position pos; | ||
int food=0; | ||
int foodCapacity=1000; | ||
CountryType type=Atheism; | ||
public: | ||
int residue()const | ||
{ | ||
return foodCapacity-food; | ||
}; | ||
int foodNumber()const | ||
{ | ||
return food; | ||
}; | ||
void giveFood(int _food) | ||
{ | ||
setValue(&food,_food,0,foodCapacity,Force); | ||
}; | ||
int takeFood(int take) | ||
{ | ||
if(take>=food) | ||
{ | ||
int temp=food; | ||
food=0; | ||
return temp; | ||
} | ||
else | ||
{ | ||
food-=take; | ||
return take; | ||
} | ||
}; | ||
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bool hasFood()const | ||
{ | ||
return food>0; | ||
}; | ||
void setType(CountryType _type) | ||
{ | ||
type=_type; | ||
}; | ||
Position getPosition()const | ||
{ | ||
return pos; | ||
} | ||
void setPosition(Position _pos) | ||
{ | ||
pos=_pos; | ||
} | ||
char setLegend(int* text,int* backG)const; | ||
CountryType getType()const ; | ||
}; | ||
bool hasNoFood(const Building &b); | ||
#endif // BUILDING_H_INCLUDED |
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