Skip to content

Commit

Permalink
Pictures and Info Added
Browse files Browse the repository at this point in the history
Added Project Info and it's pictures showing the working.
  • Loading branch information
gbhanuteja23 committed May 6, 2020
1 parent 462ada7 commit 767f4ae
Show file tree
Hide file tree
Showing 4 changed files with 23 additions and 0 deletions.
23 changes: 23 additions & 0 deletions Z-Big Bang Escape_Pictures/Big Bang Escape v1.0 Build Info.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
I have developed v1.0 of this open-world starship riding game which will be having different levels.
I have developed this game in Unity. Designed the starship and the game world by myself but added few more free assets from Unity Asset Store. Programmed the whole game myself in C#.

Assets used from Unity Asset Store:-
1. RUNEMARK STUDIO POLYDesert

2. JUSTCREATE Low-Poly Simple Nature Pack

Features added to previous beta versio:-

1. Flame to rocket boosters.
2. Minimap to see the position of player in gameworld.
3. More possible rotation combinations for the rocket.

I will very soon upload the link in the description of this video so that you can download the game for free for both Windows and Android.

Game Developed on:-
DELL Inspiron 5570 Laptop.

Specifications:-
1. Intel Core i5 8th Generation
2. 16 GB DDR4 Ram
3. AMD Radeon 530, 2GB DDR5 Graphics Card
Binary file added Z-Big Bang Escape_Pictures/Git Repo Pic.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Z-Big Bang Escape_Pictures/Unity Window Pic.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Z-Big Bang Escape_Pictures/VS_Code_Pic.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.

0 comments on commit 767f4ae

Please sign in to comment.