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### Switch which tilemaps are used by the window and/or background
By default, the window and background layer will use the same tilemap. That is, any tiles you draw on the background will be mirrored on the window and vice versa.
By default, the window and background layer will use the same tilemap.
For the window and background, there are 2 memory regions they can use: `$9800` and `$9C00`. For more information, refer to the [Pan Docs](https://gbdev.io/pandocs/Tile_Maps.html)