A Rhythm Heaven-esque rhythm game for the Nintendo Game Boy
Made for GB Compo 21
Requirements:
- RGBDS v0.5.1 or later
- SuperFamiconv
f4b4254
or later - Python 3 and Pillow
- GNU Make
Run make
in the root directory of the repository to produce the bin
subdirectory, containing rhythm-land.gb
along with its map and symbol
files.
Files:
- code/SoundSystem.asm
- constants/SoundSystem.def
- constants/SoundSystem.inc
- constants/SoundSystemNotes.inc
- code/jukebox.asm
- data/jukebox-font.bin
The files listed above are originally from Bob Koon's SoundSystem Driver. It is licensed under the MIT License, a copy of which can be found in LICENSE.SoundSystem. Note, however, that SoundSystem.asm has been modified from the original to work better with Rhythm Land, and SoundSystem.def contains driver configuration specifically for Rhythm Land. jukebox.asm has also been modified to use in the game.
Files:
The files listed above are from Eldred Habert's gb-vwf text engine. It is licensed under the MIT License, a copy of which can be found in LICENSE.gb-vwf.
- martendo — Programming, Music & SFX
- eat_butt_loser_butt — Art, Design
- Stéphane Hockenhull — Game Boy Tracker
- Bob Koon (BlitterObject) — SoundSystem sound driver
- Eldred Habert (ISSOtm) — gb-vwf text engine