-
Notifications
You must be signed in to change notification settings - Fork 369
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fix damage rolls not dealing atleast 1 damage #17414
Conversation
I'm not sure we want to set it to be at least 1 per instance. |
Any idea which direction this should be approached from then? check for it later or make it an option perhaps? |
It should probably just ensure that it's at least zero for each instance. Then the IWR application helper can pre-bump the damage to 1 if the summed non-persistent-damage instances start at zero. |
It seems that if IWR pre-bumps the damage to 1 it is only used when the actor has immunities/resistances to it. in the case of nothing and weaknesses the increase is ignored. |
It seems someone has been making something larger that could also fix this problem, but the code seems unfinished so this would be a smaller fix |
Hello! Could it be possible for someone to check this out? |
Sorry, the only person who can reasonably give you a good answer regarding IWR is stwlam, and I imagine he's very busy with V13 foundry dev at the current moment. |
Alright thanks for the answer. I'll leave this here and make another fork for the more complicated way of approaching this. |
closes #16484