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feat: add func
get_proc_mem
to process memory allocation
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/* Copyright 2023 CMU, Facebook, LANL, MIT, NVIDIA, and Stanford (alphabetical) | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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#include "flexflow/utils/memory_allocator.h" | ||
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namespace FlexFlow { | ||
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using Legion::Machine; | ||
using Legion::Memory; | ||
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Memory get_proc_mem(Legion::Processor proc) { | ||
// First try to allocate a managed memory (cudaMallocManaged) | ||
Memory proc_mem = Machine::MemoryQuery(Machine::get_machine()) | ||
.only_kind(Memory::GPU_MANAGED_MEM) | ||
.best_affinity_to(proc) | ||
.first(); | ||
if (proc_mem.capacity() > 0) { | ||
return proc_mem; | ||
} | ||
// If managed memory is not available, try to allocate a framebuffer memory | ||
proc_mem = Machine::MemoryQuery(Machine::get_machine()) | ||
.only_kind(Memory::GPU_FB_MEM) | ||
.best_affinity_to(proc) | ||
.first(); | ||
assert(proc_mem.capacity() > 0); | ||
return proc_mem; | ||
} | ||
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} // namespace FlexFlow | ||
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