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Update shader compilation to GLSL 1.50 #10

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2 changes: 1 addition & 1 deletion panon/effect/build_shader_source.py
Original file line number Diff line number Diff line change
Expand Up @@ -108,7 +108,7 @@ def build_qsb(shader_source: str) -> str:
raise Exception("qsb not found")

qsb, qsb_path = tempfile.mkstemp(dir=tmp_dir, suffix='.qsb')
subprocess.run([qsb_bin_path, '--qt6', frag_path, '-o', qsb_path], check=True)
subprocess.run([qsb_bin_path, '--glsl', '150', frag_path, '-o', qsb_path], check=True)
os.close(qsb)

return qsb_path
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6 changes: 3 additions & 3 deletions plasmoid/contents/shaders/gldft.fsh
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#version 130
#version 440

out vec4 out_Color;
in mediump vec2 qt_TexCoord0;
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 out_Color;

uniform sampler2D waveBuffer;

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6 changes: 3 additions & 3 deletions plasmoid/contents/shaders/wave-buffer.fsh
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#version 130
#version 440

out vec4 out_Color;
in mediump vec2 qt_TexCoord0;
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 out_Color;

uniform sampler2D newWave;
uniform sampler2D waveBuffer;
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