Releases: fabiangreffrath/woof
Releases · fabiangreffrath/woof
Woof! 8.0.0
- Workaround for SDL_Mixer MP3 header check (fixes music in PREACHER.WAD) (@rfomin).
- Fix order of DEH files processing (@rfomin).
- Fix automap marks in overlay mode (@rfomin).
- Multiple key (or mouse/gamepad button) bindings for all actions (@rfomin).
- Modern gamepad support (@rfomin).
- Add (optional) transparent ghost monsters from Crispy Doom (@rfomin).
- Fix spectre/fuzz effect (taken from SMMU and Crispy Doom) (@rfomin).
- Uncouple showing "secret revealed" message from general messages.
- Add flashing in the automap for key based switches from Crispy Doom (@rfomin).
- Fix things display in automap overlay mode (@rfomin).
- Error reporting when detecting PNG patches (@rfomin).
- Add forgotten codepointers to the [CODEPTR] dehacked section (fixes axolotlx.wad) (@rfomin).
- Config settings for mouse acceleration (@rfomin).
- Fix idclev for UMAPINFO defined maps (@rfomin).
- Show time/STS widgets above status bar (extended HUD from DSDA-Doom) (@rfomin).
- UMAPDEF lumps for internal UMAPINFO (fixes No Rest for the Living midipack) (@rfomin).
- Cosmetic menu groups (@rfomin).
- Add comp_reservedlineflag (MBF21 v1.4 update) (@rfomin).
- Bring comp_ledgeblock implementation in line with DSDA-Doom (@rfomin).
- Save the setup menus' cursor positions.
- Reset the column drawing function (fixes some rendering issues).
- Print a message when toggling "always run".
- Add Chex Quest support (@rfomin).
- When drawing introductory levelname, use height of entering patch (fixes CWILV graphics from Eviternity.wad) (@rfomin)
- Save window position across fullscreen toggles.
- Fix musinfo lumpnum reset (@rfomin).
- Port exclusive fullscreen over from Chocolate Doom (fullscreen_width and fullscreen_height in config).
- Convert pusher source thing pointers into indices (fixes rare savegame issue) (@rfomin).
- Add ENDOOM support from Chocolate Doom (@rfomin).
- Fix UMAPINFO enterpic field (@rfomin).
- Add global autoload directories to search before local ones (fixes autoload on *NIX systems).
Woof! 7.0.0
- Options loaded from a PWAD are now disabled in the menu instead of merely skipped (@rfomin).
- Trim trailing spaces off the demo footer.
- OPL emulation based on Nuked OPL3 Version1.8 has been ported over from Chocolate Doom.
- Avoid namespace clash with the
time
symbol, e.g. on SmartOS. - Use unambigious integer types in the BMP screenshot saving code.
- The Alt-Tab bug workaround has been extended to SDL 2.0.16 (@rfomin).
- The actual sample frequency is now fed back into
snd_samplerate
config variable. - Native Windows MIDI support has been implemented, replacing woof-midiproc (@rfomin).
- The
demo_version
value is now logged inP_SetupLevel()
. - Don't change MUSINFO music if nomusicparm is set (@rfomin).
- Fix wrong generalised door sounds (@rfomin).
- Fix the Boom elevators movement interpolation (@rfomin).
- Enable cosmetic compatibility options for all complevels, i.e. comp_blazing, comp_doorlight and comp_skymap (@rfomin).
- Next level key also skips the current demo (@rfomin).
- cmake: always unzip SDL2 binaries in build directory (@melak47).
- Fix M_PAUSE graphics location in hires mode (@rfomin).
- Make keyed doors flash on the automap, ported over from Crispy Doom (@rfomin).
- Keep the map static in overlay mode if not following the player.
- Implement DSDHacked support (@rfomin).
- Fix the dehacked string replacement behavior (@rfomin).
- Fixed a bug in DeHackEd string replacements with a length of exactly four (@JadingTsunami).
- Add comp_voodooscroller, MBF21 v1.3 update (@rfomin).
- Demo features (@rfomin).
- If a new game is started during demo recording, start a new demo.
- Add key to finish demo recording.
- Count spawned monsters
- Add demo file name suffix counter, rngseed is generated before restart recording.
- Use SDL functions to load a WAV lump (@rfomin).
Woof! 6.3.1
- SDL's endianness swapping functions are now used.
- A demo footer is added when recording a demo (@rfomin).
- The
EV_BuildStairs()
implementation has been brought in line with PrBoom+ (@rfomin). - Support for the COMPLVL lump has been added (@rfomin).
- The UMAPINFO demo extension header has been deprecated (@rfomin).
Woof! 6.3.0
- Initialization of the total time counter on the intermission screen has been fixed, which affects 'complevel mbf' demo compatibility (@rfomin).
- Resetting of the compatibility vector has been fixed when loading 'complevel vanilla' savegames (@rfomin).
- Saving during demo playback has been fixed (@rfomin).
- Status bar refresh is enforced in the Main, Episode and Skill menus as in Crispy Doom (@rfomin).
- Loading savegames during multiplayer demo playback (e.g. AV.WAD DEMO1) has been fixed (@rfomin).
- Demos without 'PR+UM' signature are now ignored (@rfomin).
- SFX are now interpolated in a 16-bit int domain.
- The default endpic has been fixed for UMAPINFO (@rfomin).
- Dehacked patches from the command line are now processed after mobjinfo initialization (@rfomin).
- Randomly mirrored death animations have been ported over from Crispy Doom (@rfomin).
- Blood color patches have been added for Rekkr and Hacx (@rfomin).
Woof! 6.2.0
- The low-pass filter for sound effects has been ported over from Chocolate Doom, optional and disabled by default.
- The map title widget string is now capped at the first line break.
- The fix for
A_SpawnObject()
not transferring pointers as intended if called in a missile's death state has been ported over from DSDA-Doom. - Calling
S_StartSound()
forsfx_None
does not quit with an error message anymore. - Deleting savegames from the "Save" menu has been fixed (@rfomin).
- Numerical values already set for MBF21 Bits fields are not overridden anymore by checking for mnemonics.
- The
WI_updateStats()
timing has been adjusted for demo compatibility with PrBoom+ (@rfomin). - Unsigned integers are now read in
deh_GetData()
(@rfomin).
Woof! 6.1.0
- The DEHEXTRA implementation has been enhanced and completed:
- The engine does not quit anymore if joystick initialization failed. Also, errors that occur during SDL initialization are now properly reported (@rfomin).
- Saving of the "window_position" config parameter has been fixed.
- Missing
IWAD
headers are now non-fatal, preparing support for additional IWADs such as HACX or REKKR. - Specific support for the HACX IWAD has been aded.
- The CI system has been migrated to Github actions (@rfomin).
- The
-levelstat
option to write level statistics upon exit has been ported over from Crispy Doom (@rfomin). - A typo in
saveg_read_ceiling_t()
has been fixed which messes up savegames (@rfomin). - The console is now enabled for MSVC debug builds (@rfomin).
Woof! 6.0.0
- Support for the MBF21 complevel has been added, compliant to Rev 1.2 of the spec (@rfomin).
- Support for the
label
field has been added to the UMAPINFO implementation, bumping compliance to Rev 2 of the spec (@rfomin). - Support for ExM0 maps has been fixed, the INTERPIC patch is used for intermission screens for episode > 3 (@rfomin).
- Support for autoloading from PWAD autoload directories has been added (@rfomin).
- Support for deleting savegames from the menu has been added (@rfomin).
- The "next level" key has been fixed for the last map in a UMAPINFO sequence (@rfomin).
- UMAPINFO lumps have been added to get autoloaded for MASTERLEVELS.WAD, NERVE.WAD, E1M4B.WAD and E1M8B.WAD (@rfomin).
- Parsing of the
episode
field in the UMAPINFO implementation has been fixed (@rfomin). - Support for backward compatible savegames has been added (@rfomin).
- The colored blood feature has been ported over from PrBoom+ (@rfomin).
- The "Enemies" menu is not completely disabled in the Vanilla complevel anymore (@rfomin).
- The Automap overlay and rotate modes have been ported over from Crispy Doom (@rfomin).
- An option has been added to always show level stats.
- The UMAPINFO demo extension has been added (@rfomin).
- The ability to keep the default intermission screen for a map with an UMAPINFO entry has been fixed (@rfomin).
- Map entries without a 'levelname' field in their UMAPINFO entry now fall back to the default map title (@rfomin).
- The ability to set 'partime' with an UMAPINFO entry has been fixed (@rfomin).
Woof! 5.1.0
- The flashing disc icon position has been fixed in wide screen mode (@rfomin).
- The double binding of the "menu up" and "menu down" keys has been removed.
- Texture offsets are now always recalculated.
- Path names with Unicode encoding are now supported on Windows (@rfomin).
- The "Next Level" key has been fixed for Episode 4 (@rfomin).
- An end-of-line character mismatch has been fixed in the Dehacked string parser.
- Demo compatibility when recording in Vanilla mode has been fixed (@rfomin).
- The REJECT table overflow emulation from PrBoom+/Chocolate Doom has been ported over (@rfomin).
- MIDI controller values are now clamped into the [0..127] range, fixing MUS music for e.g. TNT MAP02.
- In Vanilla and Boom complevels some entries in the Setup menu are now disabled if they don't apply (@rfomin).
- 64 MB of RAM are now allocated by default (@rfomin).
- The widescreen offsets for the Advanced HUD and custom messges has been fixed (@rfomin).
- Extended HELP screens have been fixed and HELP screens are now loaded from PWADs, if available (@rfomin).
Woof! 5.0.0
- Support for the "UMAPINFO" lump has been added, compliant to Rev 1.6 of the spec (@rfomin).
- The concept of compatibility levels has been added, currently offering "Vanilla", "Boom" and "MBF" (default). The default compatibility level may be changed through the menu and overridden with the
-complevel
parameter, allowing for both numeric and named arguments as in PrBoom+ (@rfomin). - The
comp_3keydoor
compatibility flag has been removed for better compatibility with PrBoom+. Fixing this bug is now handled through compatibility levels. - Mouse button bindings for backward motion and turning right/left have been added.
- Support for recording and playing back Vanilla demos without reduced turning resolution has been added through the
-longtics
parameter (@rfomin). - Support for "autoload" directories has been added, both for common ("doom-all") and per IWAD files. WAD files in these directories are loaded before those passed to the
-file
parameter, DEHACKED files in these directories are processed after those passed to the-deh
parameter and before those embedded into WAD files. - The limit for the values set by the mouse sensitivity thermometers in the menu has been removed.
- The instruction message for multiple choice menu items has been fixed (@rfomin).
- Some portability issues caused by different platforms using either
/
or\
as directory separators have been fixed (@rfomin). - The order of the demo sequence has been changed to show the CREDIT graphic screen after the first demo and the port's own credit screen after the second.
- The widescreen offset for the color picker cursor in the menu has been fixed (@rfomin).
- Comments and helps strings are now saved in the correct order in the config file (@rfomin).
- Widescreen graphics for Doom 1 endings have been fixed (@rfomin).
- Boom friction is now properly saved in savegames (@rfomin).
Woof! 4.0.2
- Add a config example for Vanilla automap colors (thanks @OpenRift412),
- Do not collapse leading slashes on Windows anymore in
NormalizeSlashes()
to recognize canonicalized Windows paths (@rfomin). - Prevent running out of stack space in
P_SetMobjState()
(@rfomin). - Only save MUSINFO music in savegames if it's actually playing.
- Keep the
comp_3keydoor
compatibility flag out of thecomp[]
array to prevent demo header mismatch with PrBoom+.