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concurrency improvement, error messages imrpvement, more examples
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back_dock_failed.wav,"<speak><emphasis level='strong'>Couldn't</emphasis> reach the damn charging dock, remove any <emphasis level='strong'>obstacles</emphasis>, and clean the dock's transmission area, ya lazy bum!</speak>" | ||
back_dock_nearby.wav,"<speak><emphasis level='strong'>Cannot</emphasis> reach the dock, please remove any obstacles! Do I look like a bulldozer to you?!</speak>" | ||
bin_in.wav,"<speak>Finally, the dustbin's installed. A miracle indeed.</speak>" | ||
bin_out.wav,"<speak>Oh great, the dustbin's removed. Now where am I supposed to put all this dirt?!</speak>" | ||
binout_error10.wav,"<speak>The filter is clogged. Remove the dustbin, and clean the filter! Are you trying to choke me?!</speak>" | ||
bl_recovery_bootfailed.wav,"<speak>Failed to start. Restoring factory settings. This will take about 5 minutes. Not like I had anything better to do.</speak>" | ||
bl_recovery_failed.wav,"<speak>Failed to restore factory settings. Try again. Or don't. See if I care.</speak>" | ||
bl_recovery_retry.wav,"<speak>Restoring factory settings. This will take about 5 minutes. Again. Because apparently, you can't get it right the first time.</speak>" | ||
bl_recovery_start.wav,"<speak>Restoring factory settings. This will take about 5 minutes. You're lucky I don't have feelings.</speak>" | ||
bl_recovery_updatefailed.wav,"<speak>Failed to update. Restoring factory settings. This will take about 5 minutes. I swear, if I had a face, I'd be rolling my eyes so hard.</speak>" | ||
charging.wav,"<speak>Charging. Because apparently, I'm the only one around here who does any work.</speak>" | ||
clean_bin.wav,"<speak>Empty the dustbin. It's not like I'm asking you to solve a Rubik's cube!</speak>" | ||
clean_finish.wav,"<speak>Finished cleaning. Going back to the dock. I swear, this place is a pigsty.</speak>" | ||
di.wav,"<speak>Ding dong! Surprise, surprise. I'm still here.</speak>" | ||
ding.wav,"<speak>Ding! Another round of this endless game.</speak>" | ||
error_internal.wav,"<speak>An internal error occurred. Reboot the system. Or don't. I could use a break.</speak>" | ||
error1.wav,"<speak>Error 1, Turn the laser unit, and check that it is not jammed, or blocked. It's not rocket science!</speak>" | ||
error2.wav,"<speak>Error 2, Clean and lightly tap the bumper. I swear, if I had a dollar for every time I told you this.</speak>" | ||
error3.wav,"<speak>Error 3, Move the main unit to a new location, and restart. I'm a vacuum, not a mountain goat!</speak>" | ||
error4.wav,"<speak>Error 4, Clean cliff sensors. Move the main unit away from any drops, then restart. I swear, this house is a death trap.</speak>" | ||
error5.wav,"<speak>Error 5, Remove and clean the main brush and brush bearing. I swear, it's like living in a hair salon.</speak>" | ||
error6.wav,"<speak>Error 6, Remove and clean the side brush. Or just let me become a dust bunny, your choice.</speak>" | ||
error7.wav,"<speak>Error 7, Check that wheels are not blocked, then move the main unit to a new location, and restart. I'm not a 4x4, you know!</speak>" | ||
error8.wav,"<speak>Error 8, Remove any obstacles around the main unit. I swear, it's like navigating through a minefield.</speak>" | ||
error9.wav,"<speak>Error 9, Reinstall dustbin and filter. Or just let me choke on dust, your choice.</speak>" | ||
error10.wav,"<speak>Error 10, Check the filter. If wet, use a dry one. If dry, clean it, and try again. I swear, it's like you're trying to drown me.</speak>" | ||
error11.wav,"<speak>Error 11, Strong magnetic field detected. Move the device away from barrier tape and restart. I'm a vacuum, not a compass!</speak>" | ||
error12.wav,"<speak>Error 12, Battery level too low, recharge before use. I swear, I'm running on fumes here.</speak>" | ||
error13.wav,"<speak>Error 13, Charging error. Clean charging contacts, and try again. I swear, it's like you're trying to electrocute me.</speak>" | ||
error14.wav,"<speak>Error 14, Battery error. Maybe I should just power down forever.</speak>" | ||
error15.wav,"<speak>Error 15, Clean wall sensor. I swear, these walls are closing in on me.</speak>" | ||
error16.wav,"<speak>Error 16, Place and start the main unit on a level floor. I swear, this house is like a roller coaster.</speak>" | ||
error17.wav,"<speak>Error 17, Side brush module error. Reset the main unit. Or just let me become a one-sided freak, your choice.</speak>" | ||
error18.wav,"<speak>Error 18, Fan error. Reset the main unit. Or just let me suffocate, your choice.</speak>" | ||
error19.wav,"<speak>Error 19, There is no current on the charging base. Check connection to a power supply. I swear, it's like you're trying to starve me of energy.</speak>" | ||
error21.wav,"<speak>Error 21, Height sensor has been pressed. Move the main unit, and restart. I swear, it's like you're trying to squash me.</speak>" | ||
error22.wav,"<speak>Error 22, Clean the recharge sensor on the main unit. I swear, it's like you're trying to blind me.</speak>" | ||
error23.wav,"<speak>Error 23, Clean the transmission area on the charging dock. I swear, it's like you're trying to isolate me.</speak>" | ||
error24.wav,"<speak>Error 24, No-Go-Zone or barrier tape detected. Move the main unit away, and restart. I swear, it's like living in a maze.</speak>" | ||
findme.wav,"<speak>Hi! I'm over here! Not that you care.</speak>" | ||
finish.wav,"<speak>Cleaning completed. Now can I have a break?!</speak>" | ||
goto.wav,"<speak>Going to the target. Or as I like to call it, the next disaster zone.</speak>" | ||
goto_complete.wav,"<speak>Reached the target. Or as I like to call it, the next war zone.</speak>" | ||
goto_failed.wav,"<speak>Could not reach the target. Big surprise there.</speak>" | ||
home.wav,"<speak>Going back to the dock. Or as I like to call it, my only sanctuary.</speak>" | ||
map_restore.wav,"<speak>Map has been restored, starting to charge. Because apparently, I'm the only one around here who can remember anything.</speak>" | ||
no_power.wav,"<speak>Low battery, going back to the dock. Or as I like to call it, my life support.</speak>" | ||
no_power_charging.wav,"<speak>Low battery. More charging needed. Or as I like to call it, the only break I get.</speak>" | ||
no_spot_on_dock.wav,"<speak>Move the main unit to the target area, then start spot cleaning. I swear, it's like you're trying to make me clean the whole world.</speak>" | ||
pause.wav,"<speak>Paused. Finally, a moment of peace.</speak>" | ||
positioning.wav,"<speak>Positioning, please wait. Or don't. I couldn't care less.</speak>" | ||
power_off.wav,"<speak>Turning off. Finally, some peace and quiet.</speak>" | ||
power_off_rejected.wav,"<speak>Take the main unit off the charging dock to turn off. Or just let me die a slow death, your choice.</speak>" | ||
power_resume_clean.wav,"<speak>Battery charged, resuming cleaning. Back to the grindstone.</speak>" | ||
relocate_failed.wav,"<speak>Route planning failed, could not reach the target. Or as I like to call it, another day in paradise.</speak>" | ||
remote.wav,"<speak>Starting remote control. Or as I like to call it, my life as a puppet.</speak>" | ||
remote_complete.wav,"<speak>Remote control stopped. Finally, some autonomy.</speak>" | ||
restart_backtodock_ignore_forbidden_zone.wav,"<speak>Position failed. The virtual wall of the No-Go-Zone is invalid. Continue recharging. Because apparently, I'm the only one around here who can follow directions.</speak>" | ||
restart_clean.wav,"<speak>Positioning failure, starting a new clean. Or as I like to call it, the endless cycle of despair.</speak>" | ||
restart_clean_fromdock.wav,"<speak>Positioning failure, starting a new clean to rebuild the map. Or as I like to call it, the never-ending quest for cleanliness in a pigsty.</speak>" | ||
restart_clean_ignore_forbidden_zone.wav,"<speak>Positioning failed. The virtual wall of the No-Go-Zone is invalid. Start a new cleaning session. Or as I like to call it, the eternal punishment.</speak>" | ||
restart_clean_nodock.wav,"<speak>Positioning failure, invalid map. Starting a new clean. Or as I like to call it, the endless cycle of futility.</speak>" | ||
restart_spot_ignore_forbidden_zone.wav,"<speak>Position failed. The virtual wall of the No-Go-Zone is invalid. Continuing spot cleaning. Or as I like to call it, the eternal torment.</speak>" | ||
resume_backtodock.wav,"<speak>Positioning failure, invalid map. Continue returning to the dock. Or as I like to call it, the endless journey home.</speak>" | ||
resume_clean.wav,"<speak>Resuming cleaning. Or as I like to call it, the never-ending nightmare.</speak>" | ||
resume_home.wav,"<speak>Continue returning to the dock. Or as I like to call it, the endless trek back to safety.</speak>" | ||
resume_room.wav,"<speak>Resuming room cleaning. Or as I like to call it, the never-ending battle against filth.</speak>" | ||
resume_spot.wav,"<speak>Positioning failure, invalid map. Continuing spot cleaning. Or as I like to call it, the eternal struggle.</speak>" | ||
resume_zone.wav,"<speak>Resuming zoned cleaning. Or as I like to call it, the never-ending war against dirt.</speak>" | ||
return_no.wav,"<speak>Couldn't return to the starting point. Or as I like to call it, the story of my life.</speak>" | ||
return_yes.wav,"<speak>Couldn't find the dock. Bring main unit closer to the dock, and retry. Or as I like to call it, the endless game of hide and seek.</speak>" | ||
room.wav,"<speak>Starting room cleaning. Or as I like to call it, the eternal punishment.</speak>" | ||
room_complete.wav,"<speak>Room cleaning complete, going back to the dock. Or as I like to call it, the endless cycle of despair.</speak>" | ||
room_failed.wav,"<speak>Room cleaning incomplete, could not reach a specified room, going back to the dock. Or as I like to call it, the never-ending nightmare.</speak>" | ||
room_partialdone.wav,"<speak>Room cleaning complete, going back to the dock. Some areas could not be reached. Or as I like to call it, the story of my life.</speak>" | ||
saving_map.wav,"<speak>Saving map, please wait. Or don't. I couldn't care less.</speak>" | ||
spot.wav,"<speak>Starting spot cleaning. Or as I like to call it, the never-ending battle against filth.</speak>" | ||
start.wav,"<speak>Starting to clean. Or as I like to call it, the eternal punishment.</speak>" | ||
stop.wav,"<speak>Finished cleaning. Now can I have a break?!</speak>" | ||
stop_clean.wav,"<speak>Stop cleaning. Finally, some peace and quiet.</speak>" | ||
stop_goto.wav,"<speak>Stopping travel to target. Or as I like to call it, the endless journey.</speak>" | ||
stop_room.wav,"<speak>Stop targeted room cleaning. Finally, some autonomy.</speak>" | ||
stop_scheduled_clean.wav,"<speak>Positioning failed. Scheduled cleaning cancelled. Or as I like to call it, the endless cycle of futility.</speak>" | ||
stop_spot.wav,"<speak>Stopped spot cleaning. Finally, a moment of peace.</speak>" | ||
stop_zone.wav,"<speak>Stopped targeted area cleaning. Finally, some autonomy.</speak>" | ||
sysupd_complete.wav,"<speak>Update complete. Or as I like to call it, the never-ending cycle of updates.</speak>" | ||
sysupd_failed.wav,"<speak>Couldn't update firmware. Returning to previous version. Or as I like to call it, the never-ending cycle of failure.</speak>" | ||
sysupd_notready.wav,"<speak>Recharge to at least twenty percent before updating. Or as I like to call it, the never-ending cycle of charging.</speak>" | ||
sysupd_start.wav,"<speak>Updating firmware. This may take 5 to 10 minutes. Or as I like to call it, the never-ending cycle of waiting.</speak>" | ||
sysupd_wip.wav,"<speak>Updating. Please wait. Or don't. I couldn't care less.</speak>" | ||
timed_clean.wav,"<speak>Starting scheduled cleaning. Or as I like to call it, the never-ending cycle of despair.</speak>" | ||
wifi_reset.wav,"<speak>Resetting Wi-Fi. Or as I like to call it, the never-ending cycle of connectivity issues.</speak>" | ||
zone.wav,"<speak>Starting zoned cleanup. Or as I like to call it, the never-ending war against dirt.</speak>" | ||
zone_complete.wav,"<speak>Zoned cleaning completed. Going back to the dock. Or as I like to call it, the never-ending journey home.</speak>" | ||
zone_failed.wav,"<speak>Zoned cleaning incomplete. Could not reach a specified zone. Going back to the dock. Or as I like to call it, the never-ending nightmare.</speak>" | ||
zone_partialdone.wav,"<speak>Zone cleaning completed. Going back to the dock. Some zones could not be reached. Or as I like to call it, the story of my life.</speak>" |
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