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.DS_Store | ||
/.build | ||
/Packages | ||
/*.xcodeproj | ||
xcuserdata/ | ||
DerivedData/ | ||
.swiftpm/xcode/package.xcworkspace/contents.xcworkspacedata |
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.swiftpm/xcode/package.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>IDEDidComputeMac32BitWarning</key> | ||
<true/> | ||
</dict> | ||
</plist> |
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// swift-tools-version:5.5 | ||
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import PackageDescription | ||
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let package = Package( | ||
name: "CameraButton", | ||
platforms: [ | ||
.iOS(.v10) | ||
], | ||
products: [ | ||
.library( | ||
name: "CameraButton", | ||
targets: ["CameraButton"]) | ||
], | ||
targets: [ | ||
.target( | ||
name: "CameraButton", | ||
dependencies: [], | ||
path: "Sources" | ||
), | ||
.testTarget( | ||
name: "CameraButtonTests", | ||
dependencies: ["CameraButton"]) | ||
] | ||
) |
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# CameraButton | ||
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A simple camera button that can be used for photo and video capturing. It's a subclass of the native `UIButton` with attributes for customization. | ||
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## Requirements | ||
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iOS 10 or higher | ||
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## Instalation | ||
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### Swift Package Manager | ||
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```Swift | ||
dependencies: [ | ||
.package(url: "https://github.com/erikdrobne/CameraButton") | ||
] | ||
``` | ||
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## Usage | ||
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### Import | ||
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```Swift | ||
import CameraButton | ||
``` | ||
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### Initialize | ||
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```Swift | ||
let button = CameraButton() | ||
button.delegate = self | ||
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view.addSubview(button) | ||
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button.translatesAutoresizingMaskIntoConstraints = false | ||
NSLayoutConstraint.activate([ | ||
button.widthAnchor.constraint(equalToConstant: 72), | ||
button.heightAnchor.constraint(equalToConstant: 72), | ||
button.centerXAnchor.constraint(equalTo: view.centerXAnchor), | ||
button.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: -64) | ||
]) | ||
``` | ||
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### Customize | ||
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```Swift | ||
button.borderColor = .red | ||
button.fillColor = (.purple, .orange) | ||
button.progressColor = .green | ||
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// Set progress animation duration | ||
button.progressDuration = 5 | ||
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// Start progress animation | ||
button.start() | ||
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// Stop progress animation | ||
button.stop() | ||
``` | ||
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### Delegate | ||
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The `CameraButtonDelegate` requires you to implement the following methods: | ||
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```Swift | ||
func didTap(_ button: CameraButton) | ||
func didFinishProgress() | ||
``` |
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import Foundation | ||
import UIKit | ||
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public protocol CameraButtonDelegate: AnyObject { | ||
func didTap(_ button: CameraButton) | ||
func didFinishProgress() | ||
} | ||
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public class CameraButton: UIButton, CAAnimationDelegate { | ||
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// MARK: - Private properties | ||
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private let borderLayer = CAShapeLayer() | ||
private let progressLayer = CAShapeLayer() | ||
private let shapeLayer = CAShapeLayer() | ||
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private (set) public var isRecording = false | ||
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private struct Animation { | ||
static let progress = (id: "progress", key: "strokeEnd", index: 0) | ||
static let tap = (id: "tap", key: "transform.scale", index: 1) | ||
} | ||
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// MARK: - Public properties | ||
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public weak var delegate: CameraButtonDelegate? | ||
public var borderColor = UIColor.white | ||
public var fillColor: (default: UIColor, record: UIColor) = (.white, .white) | ||
public var progressColor = UIColor.red | ||
public var progressDuration: TimeInterval = 5 | ||
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// MARK: - Initialization | ||
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public override init(frame: CGRect) { | ||
super.init(frame: frame) | ||
setup() | ||
} | ||
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public required init?(coder: NSCoder) { | ||
super.init(coder: coder) | ||
setup() | ||
} | ||
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// MARK: - Lifecycle | ||
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public override func layoutSubviews() { | ||
super.layoutSubviews() | ||
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layer.cornerRadius = min(bounds.width, bounds.height) / 2 | ||
setupBorderLayer() | ||
setupProgressLayer() | ||
setupShapeLayer() | ||
} | ||
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// MARK: - Public methods | ||
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public func start() { | ||
guard !isRecording else { | ||
return | ||
} | ||
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isRecording = true | ||
borderLayer.opacity = 0 | ||
progressLayer.opacity = 1 | ||
shapeLayer.fillColor = fillColor.record.cgColor | ||
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UIView.animate(withDuration: 0.2, delay: 0, options: .curveEaseInOut, animations: ({ | ||
self.backgroundColor = self.fillColor.record.withAlphaComponent(0.6) | ||
}), completion: { _ in | ||
self.animateProgress(duration: self.progressDuration) | ||
}) | ||
} | ||
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public func stop() { | ||
guard isRecording else { | ||
return | ||
} | ||
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isRecording = false | ||
progressLayer.opacity = 0 | ||
borderLayer.opacity = 1 | ||
shapeLayer.fillColor = fillColor.default.cgColor | ||
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UIView.animate(withDuration: 0.2, delay: 0, options: .curveEaseInOut, animations: ({ | ||
self.backgroundColor = .clear | ||
}), completion: { _ in | ||
self.clearProgressAnimation() | ||
}) | ||
} | ||
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// MARK: - Private methods | ||
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private func setup() { | ||
clipsToBounds = false | ||
backgroundColor = .clear | ||
addTarget(self, action: #selector(handleTap), for: .touchUpInside) | ||
} | ||
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private func setupBorderLayer() { | ||
layer.addSublayer(borderLayer) | ||
borderLayer.strokeColor = borderColor.cgColor | ||
borderLayer.lineWidth = frame.width * 0.05 | ||
borderLayer.fillColor = nil | ||
borderLayer.position = CGPoint(x: layer.bounds.midX, y: layer.bounds.midY) | ||
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let diameter = frame.width | ||
let rect = CGRect(x: -diameter / 2, y: -diameter / 2, width: diameter, height: diameter) | ||
borderLayer.path = UIBezierPath(ovalIn: rect).cgPath | ||
} | ||
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private func setupShapeLayer() { | ||
layer.addSublayer(shapeLayer) | ||
shapeLayer.fillColor = fillColor.default.cgColor | ||
shapeLayer.position = CGPoint(x: layer.bounds.midX, y: layer.bounds.midY) | ||
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let diameter = frame.width * 0.87 | ||
let rect = CGRect(x: -diameter / 2, y: -diameter / 2, width: diameter, height: diameter) | ||
shapeLayer.path = UIBezierPath(ovalIn: rect).cgPath | ||
} | ||
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private func setupProgressLayer() { | ||
layer.addSublayer(progressLayer) | ||
progressLayer.strokeColor = progressColor.cgColor | ||
progressLayer.lineWidth = frame.width * 0.08 | ||
progressLayer.opacity = 0 | ||
progressLayer.strokeEnd = 0 | ||
progressLayer.lineCap = .round | ||
progressLayer.fillColor = nil | ||
progressLayer.position = CGPoint(x: layer.bounds.midX, y: layer.bounds.midY) | ||
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let diameter = frame.width | ||
let rect = CGRect(x: -diameter / 2, y: -diameter / 2, width: diameter, height: diameter) | ||
let path = UIBezierPath( | ||
roundedRect: rect, | ||
byRoundingCorners: .allCorners, | ||
cornerRadii: CGSize(width: diameter, height: diameter) | ||
) | ||
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progressLayer.path = path.cgPath | ||
} | ||
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private func animateProgress(duration t: TimeInterval) { | ||
let animation = CABasicAnimation(keyPath: Animation.progress.key) | ||
animation.delegate = self | ||
animation.duration = t | ||
animation.fromValue = 0 | ||
animation.toValue = 1 | ||
animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear) | ||
animation.setValue(Animation.progress.index, forKey: Animation.progress.id) | ||
progressLayer.strokeEnd = 1.0 | ||
progressLayer.add(animation, forKey: Animation.progress.key) | ||
} | ||
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private func clearProgressAnimation() { | ||
progressLayer.removeAnimation(forKey: Animation.progress.key) | ||
progressLayer.strokeEnd = 0 | ||
progressLayer.opacity = 0 | ||
progressLayer.layoutIfNeeded() | ||
} | ||
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private func animateTap(duration t: TimeInterval) { | ||
let animation = CABasicAnimation(keyPath: Animation.tap.key) | ||
animation.duration = t | ||
animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut) | ||
animation.toValue = [0.9, 0.9] | ||
animation.autoreverses = true | ||
animation.setValue(Animation.tap.index, forKey: Animation.tap.id) | ||
shapeLayer.add(animation, forKey: Animation.tap.key) | ||
} | ||
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@objc private func handleTap(_ sender: CameraButton) { | ||
DispatchQueue.main.async { [weak self] in | ||
UIImpactFeedbackGenerator(style: .light).impactOccurred() | ||
self?.animateTap(duration: 0.15) | ||
self?.delegate?.didTap(sender) | ||
} | ||
} | ||
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// MARK: - CAAnimationDelegate | ||
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public func animationDidStop(_ animation: CAAnimation, finished flag: Bool) { | ||
guard | ||
flag, | ||
animation.value(forKey: Animation.progress.id) as? Int == Animation.progress.index | ||
else { | ||
return | ||
} | ||
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DispatchQueue.main.async { [weak self] in | ||
self?.stop() | ||
self?.delegate?.didFinishProgress() | ||
} | ||
} | ||
} |
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import XCTest | ||
@testable import CameraButton | ||
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final class CameraButtonTests: XCTestCase { | ||
func testExample() throws { | ||
// This is an example of a functional test case. | ||
// Use XCTAssert and related functions to verify your tests produce the correct | ||
// results. | ||
} | ||
} |