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Releases: emretanirgan/pd-apk-releases

v0.6.1 Release

11 May 01:33
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This version also marks the first stable release of the app on Oculus App Lab, which you can find here: https://www.oculus.com/experiences/quest/3592251770823318/

Changes and fixes:

  • Changed the save and load directory on Quest for custom songs, recordings, kits, and audio files to "Quest/Internal Shared Storage/Paradiddle". This is a much more convenient path, and it also will not get erased on future updates (as opposed to the previous save and custom song folders). Some more details:
    • Custom songs for the note highway should now be placed in "Quest/Internal Shared Storage/Paradiddle/Songs".
    • Saving a kit or recording within the app will now place it under "Quest/Internal Shared Storage/Paradiddle/DrumLayouts" or "Quest/Internal Shared Storage/Paradiddle/Recordings". You can also place a kit or recording file from someone else within these folders, and load them in the app.
    • Custom audio files are now loaded from "Quest/Internal Shared Storage/Paradiddle/AudioFiles".
  • The app now properly requests storage read/write permissions on launch if the necessary permissions weren't granted previously. These permissions are only used for the save/load functionality for kits, recordings, custom songs and audio files.
  • Fixed a major bug that prevented regular recordings in the app from starting playback on load. Also fixed various other bugs related to recording playback, where the timeline drag and hide kit functionality wasn't working properly.
  • Fixed an issue where the kick samples weren't loaded in memory unless the kick drum model was in the scene. This would lead to kick latency issues in scenes where the kick drum wasn't dragged and dropped into the scene. The kick samples are loaded on app launch now and remain loaded until the app closes.
  • Fixed a bug where the built-in recordings would show up twice in the "Load Recording" menu.
  • Decreased overall app size to ~900MB (previously ~2GB) and got rid of the .obb file. Everything is now contained within the apk, though this might change again in the future as we add more content for V1.
  • The app now uses the Unreal Shipping Build configuration, instead of the Development Build configuration used previously. This turns off various debug functionality, which should lead to overall performance gains.

v0.4.1 Release

19 Mar 21:13
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(Update notes coming soon)
To install, drag and drop both the apk and obb files onto the SideQuest logo.

v0.4.0 Release

19 Mar 10:15
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(Update notes coming soon)
To install, drag and drop both the apk and obb files onto the SideQuest logo.

v0.3.1 Release

19 Aug 22:29
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v0.3.1:

  • Removed a debug window in the main scene that wasn't meant to stay there.

v0.3.0:

  • Added all of the new features and fixes from the Percussive Update of the Steam/PC version of Paradiddle. Highlights below, but for the full notes, check out the update announcement on Steam: https://steamcommunity.com/games/685240/announcements/detail/2758970778664263969
  • Added 13 new percussion instruments. They are:
    • Auxiliary Percussion: 2 bongos, 2 tambourines, 3 timpanis, gong, cowbell, triangle.
    • Mallet Percussion: xylophone, marimba, glockenspiel. Make sure you play around with the instrument options on these, you can tweak settings like the key size, # of octaves and the first octave of the instrument!
  • Added 3D spatial audio.
  • Major performance improvements in memory, CPU and disk usage.

Coming next is the Note Highway System (think Guitar Hero or Rock Band, except with any instrument you can use in Paradiddle). This will be an alpha release within the next month, with tools to import any song from other rhythm game formats such as Clone Hero, Phase Shift etc.

v0.3.0 Release

19 Aug 13:34
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  • Added all of the new features and fixes from the Percussive Update of the Steam/PC version of Paradiddle. Highlights below, but for the full notes, check out the update announcement on Steam: https://steamcommunity.com/games/685240/announcements/detail/2758970778664263969
  • Added 13 new percussion instruments. They are:
    • Auxiliary Percussion: 2 bongos, 2 tambourines, 3 timpanis, gong, cowbell, triangle.
    • Mallet Percussion: xylophone, marimba, glockenspiel. Make sure you play around with the instrument options on these, you can tweak settings like the key size, # of octaves and the first octave of the instrument!
  • Added 3D spatial audio.
  • Major performance improvements in memory, CPU and disk usage.

Coming next is the Note Highway System (think Guitar Hero or Rock Band, except with any instrument you can use in Paradiddle). This will be an alpha release within the next month, with tools to import any song from other rhythm game formats such as Clone Hero, Phase Shift etc.

v0.2.1 Release

31 Dec 06:17
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  • Fixed a crash on startup observed by many testers on the 0.2.0 release.
  • Turned off various debugging functionality in the apk, resulting in a smaller apk size and overall performance improvements.

v0.2.0 Release

18 Dec 09:08
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  • Added USB/Bluetooth Pedal support. More info can be found in the Pedal Support section of this document.
  • Fixed permissions request issues - the app should properly request for External Storage Write permissions upon a first-time clean install and launch. If your saved drum kits aren’t showing up in the Load Drum Set menu, this permission is probably the culprit. If you’re having permissions issues, read the “Load Your Audio Files” section for more info, and feel free to post on the Quest channel in the Paradiddle Discord so we can resolve these issues in further releases.
  • Audio latency improvements. Updated certain audio settings on the Quest version to get slightly lower latency when playing back audio from within the app. The latency still isn’t as low as the PC version or the Oculus Link + PC method, and there are still some improvements to be made on this front. As always, feel free to share your thoughts on the audio latency on the Discord, especially if you’ve also tested the app on PC on another headset, or through Oculus Link.
  • Added support for drum and UI outlines on Quest. This was a working feature on PC and I had to implement it in an alternative way to have it also work on Quest. You should now see outlines as you hover over a drum or grabbable window, letting you know that the object you’re hovering on can be grabbed.
  • The Touch controller menu button on the left controller now also works as the menu/stick toggle button, in addition to the thumbstick press.
  • All fixes and changes from the PC releases over the past 5-6 months have been integrated into this version. To get an overview of all of these changes, you can take a look at the past few Steam update notes.

v0.1.1

29 Jul 18:41
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Initial commit

v0.1

25 Jun 06:22
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Initial commit