works in 4.2 LTS without major issue. The only outstanding issue is due to changes to autosmooth with blender 4.0+. I recommend simply using a subdivsiion modifier + the new autosmooth to compensate but models will look worse in blender than they do in 3.6. this change doesn't seem to carry into the game so it's not worth worrying about imo
please be aware this has not undergone thorough review by the original author and I am not planning or able to provide ongoing support here either.
I am reasonably confident that it works equally well as the original, which is to say any bugs are probably not added by me. with that said if you're going to raise an issue I'd ask that you first try to replicate the problem in blender 3.6 with the original plugin. if it replicates in 3.6, then you should raise the issue with the original author. if you can only produce the issue in 4.2 that is the one case where you should raise an issue on this page or contact me on discord.
Features • How To Use • Assets • Installation • Resources • License
WWMI 0.7.0 and WWMI Tools 0.9.0 updates resolved issues with blur on movement and component glitches (esp. front hair). To fix existing mods:
- Update WWMI to the latest version.
- Update WWMI Tools Blender plugin to the latest version.
- Restart Bledner.
- If you created WWMI mod before Wuthering Waves 1.0 update, follow Modder Guide instead.
- Export mod to the new folder (or backup and use existing one).
- Apply desired manual tweaks to the new mod.ini and move textures.
- Glitch with duplicate modded objects on screen (Merged Skeleton hard limitation, won't be fixed)
- Alpha-2 Warning — WWMI is in second alpha testing phase. Feature set and formats are more or less set in stone, but you still can expect some issues here and there.
- Frame Dump Data Extraction — Fully automatic objects extraction from WuWa frame dumps
- Extracted Object Import —Imports extracted object into Blender as fully editable mesh
- WWMI Mod Export — Builds plug-and-play WWMI-compatible mod out of mesh components
- Bones Merging — Automatically merges VG lists merging and joins duplicates
- Shape Keys Support — Automatically handles original shape keys and supports custom ones
- Customizable Export — Fast mod export engine with per-buffer export support
All fields and actions of the plugin have basic tooltips. Refer to Modder Guide for more details.
Already dumped and exported models will be located in WWMI Assets repository.
- Install Blender 3.6 LTS (Blender 4.0+ is NOT supported yet)
- Download the latest release of WWMI-Tools-X.X.X.zip
- Open Blender, go to [Edit] -> [Preferences]
- Press [Install] button to open file selection window
- Locate downloaded WWMI-Tools-X.X.X.zip and select it
- Press [Install Addon] button
- Start typing WWMI to filter in top-right corner
- Tick checkbox named Object: WWMI Tools to enable addon
- WWMI GitHub (Mirror: Gamebanana)
- [WWMI Tools GitHub (you're here)] (Mirror: Gamebanana)
- WWMI Assets
WWMI Tools is licensed under the GPLv3 License.