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Fixing z8 and z9 global entry story conditions
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dmchurch committed Mar 1, 2024
1 parent 251e7af commit 618293f
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Showing 2 changed files with 8 additions and 7 deletions.
12 changes: 6 additions & 6 deletions actionList.js
Original file line number Diff line number Diff line change
Expand Up @@ -6425,6 +6425,9 @@ Action.Escape = new Action("Escape", {
finish() {
unlockTown(7);
},
story(completed) {
unlockGlobalStory(10);
},
});

Action.OpenPortal = new Action("Open Portal", {
Expand Down Expand Up @@ -6465,9 +6468,6 @@ Action.OpenPortal = new Action("Open Portal", {
handleSkillExp(this.skills);
unlockTown(1);
},
story(completed) {
unlockGlobalStory(10);
}
});

//====================================================================================================
Expand Down Expand Up @@ -7303,6 +7303,9 @@ Action.LeaveCity = new Action("Leave City", {
finish() {
unlockTown(8);
},
story(completed) {
unlockGlobalStory(11);
}
});

//====================================================================================================
Expand Down Expand Up @@ -7634,9 +7637,6 @@ Action.ChallengeGods = new TrialAction("Challenge Gods", 2, {
default: break;
}
},
story(completed) {
unlockGlobalStory(11);
}
});

Action.RestoreTime = new Action("Restore Time", {
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3 changes: 2 additions & 1 deletion lang/en-EN/game.xml
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@
• The predictor now waits 100ms after starting a prediction before marking the existing one as stale. If the prediction finishes within that time, it avoids some UI flashing.<br>
• The action buttons on the Action List now show their keyboard-focus state visibly, and when they are sharing space with the predictor, having keyboard focus will keep them expanded. Click away from the action list if you want to see the predictor stats again.<br>
• The predictor will try a little harder to keep the tracked stat dropdown in sync with what it's actually tracking.<br>
• Fixed the unlock conditions for a couple late-game global stories.<br>
]]></version>
<version verNum="3P.1.0"><![CDATA[
<b>Feb 29th, 2024</b>
Expand Down Expand Up @@ -1010,7 +1011,7 @@
out of the loops.
</story>
<story num="10"> <!--Change 10 to Commerceville-->
Exploring the jungle ruins took quite a lot of time, and you just barely manage to make your way to the other side before the imposing
Exploring the jungle took quite a lot of time, and you just barely manage to make your way to the other side before the imposing
gate among the trees closes. You mentally take note that you're on a time limit if you want to make it here on future loops, and that
the pattern of the "normal" world still holds: On the other side of the jungle lies a small-ish city that proudly identifies itself
as "Commerceville, the heart of trade!" according to the statue along the way to the city gates. While just wandering is liable to get
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