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gb: fix infinite loop on infinite halt
Fixes issue #83 whereby the Game Boy may be placed into HALT mode indefinitely, which is a valid state to be in (e.g. when Dragon Quest III puts a message on the screen forever). Peanut-GB now returns on each VBLANK (which means after rendering each frame), to allow the emulation to continue. Signed-off-by: Mahyar Koshkouei <[email protected]>
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