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fix: unify to entity.id the scene_id by comms, remove unused code #6156

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merged 1 commit into from
Apr 9, 2024

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leanmendoza
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@leanmendoza leanmendoza commented Apr 9, 2024

What does this PR change?

Use always the entity.id as scene identifier by comms. Right now the identifier changes if you're in the genesis city, world or custom realm.

How to test the changes?

Jump to the beer scene using two tabs (that's why the guest=true is on):
https://play.decentraland.org/?explorer-branch=fix/unify-scene-id-by-comms&realm=sdk-team-cdn.decentraland.org%2Fipfs%2Fgoerli-plaza-test-psquad-demo-latest&skipSetup=true&guest=true&position=73%2C-7
If you pick up a glass, you have to be able to see it from the other tab.

@leanmendoza leanmendoza requested a review from a team as a code owner April 9, 2024 13:36
@leanmendoza leanmendoza marked this pull request as draft April 9, 2024 14:08
not omit id

fill id when it's not present
@leanmendoza leanmendoza force-pushed the fix/unify-scene-id-by-comms branch from e81556b to 90ae366 Compare April 9, 2024 15:07
@leanmendoza leanmendoza marked this pull request as ready for review April 9, 2024 15:15
@github-actions github-actions bot requested review from Kinerius and LucasLioyQA April 9, 2024 15:15
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@Ludmilafantaniella Ludmilafantaniella left a comment

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✅ Fix verified and approved.

Screen.Recording.2024-04-09.at.13.00.07.mp4

@pravusjif pravusjif merged commit 9aa4fec into dev Apr 9, 2024
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@pravusjif pravusjif deleted the fix/unify-scene-id-by-comms branch April 9, 2024 18:54
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4 participants