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bugfixes - fix crash on inverted range for camera zoom level - preview reloading: don't use cached b64 entity definitions - remove existing skin when gltflinked nodes with skinned meshes have a new mesh assigned - fix moving platform collision base position - reorder transform sync systems to remove lag frames from gltf-linked or avatar-attached entities to player and camera
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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