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Season 5 beta1 (#339)
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chrisoro authored Aug 6, 2024
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6 changes: 6 additions & 0 deletions README.md
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Expand Up @@ -343,6 +343,12 @@ effects, you only have to specify the thresholds that you want to apply.

<details><summary>Config Examples</summary>

```yaml
# Take only mythic uniques
Uniques:
- mythic: true
```

```yaml
# Take all uniques with item power > 800
Uniques:
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27 changes: 25 additions & 2 deletions assets/lang/enUS/affixes.json
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Expand Up @@ -30,6 +30,7 @@
"bone_critical_strike_chance": "bone critical strike chance",
"bone_critical_strike_damage": "bone critical strike damage",
"bone_damage": "bone damage",
"bone_prison_cooldown_reduction": "bone prison cooldown reduction",
"bone_spirit_cooldown_reduction": "bone spirit cooldown reduction",
"bone_spirit_damage": "bone spirit damage",
"bone_spirit_explosion_size": "bone spirit explosion size",
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"casting_macabre_skills_restores_primary_resource": "casting macabre skills restores primary resource",
"casting_ultimate_skills_restores_primary_resource": "casting ultimate skills restores primary resource",
"casting_wrath_skills_restores_primary_resource": "casting wrath skills restores primary resource",
"cataclysm_cooldown_reduction": "cataclysm cooldown reduction",
"cataclysm_damage": "cataclysm damage",
"challenging_shout_cooldown_reduction": "challenging shout cooldown reduction",
"chance_for_ball_lightning_projectiles_to_cast_twice": "chance for ball lightning projectiles to cast twice",
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"concealment_duration": "concealment duration",
"conjuration_damage": "conjuration damage",
"cooldown_reduction": "cooldown reduction",
"core_attack_speed": "core attack speed",
"core_damage": "core damage",
"corpse_attack_speed": "corpse attack speed",
"corpse_explosion_damage": "corpse explosion damage",
Expand All @@ -99,6 +102,8 @@
"crackling_energy_damage": "crackling energy damage",
"critical_strike_chance": "critical strike chance",
"critical_strike_chance_against_close_enemies": "critical strike chance against close enemies",
"critical_strike_chance_against_crowd_controlled_enemies": "critical strike chance against crowd controlled enemies",
"critical_strike_chance_against_enemies": "critical strike chance against enemies",
"critical_strike_chance_against_injured_enemies": "critical strike chance against injured enemies",
"critical_strike_damage": "critical strike damage",
"crowd_control_duration": "crowd control duration",
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"damage_over_time": "damage over time",
"damage_per_combo_point_spent": "damage per combo point spent",
"damage_reduction": "damage reduction",
"damage_reduction_for_your_minions": "damage reduction for your minions",
"damage_reduction_from_bleeding_enemies": "damage reduction from bleeding enemies",
"damage_reduction_from_burning_enemies": "damage reduction from burning enemies",
"damage_reduction_from_close_enemies": "damage reduction from close enemies",
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"dust_devil_damage": "dust devil damage",
"dust_devil_duration": "dust devil duration",
"dust_devil_size": "dust devil size",
"earth_attack_speed": "earth attack speed",
"earth_critical_strike_chance": "earth critical strike chance",
"earth_critical_strike_damage": "earth critical strike damage",
"earth_damage": "earth damage",
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"golem_active_cooldown_reduction": "golem active cooldown reduction",
"golems_damage": "golems damage",
"golems_inherit_of_your_thorns": "golems inherit of your thorns",
"grizzly_rage_cooldown_reduction": "grizzly rage cooldown reduction",
"grizzly_rage_duration": "grizzly rage duration",
"ground_stomp_cooldown_reduction": "ground stomp cooldown reduction",
"ground_stomp_damage": "ground stomp damage",
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"hurricane_duration": "hurricane duration",
"hurricane_size": "hurricane size",
"hydra_damage": "hydra damage",
"hydra_lucky_hit_chance": "hydra lucky hit chance",
"hydra_resource_cost_reduction": "hydra resource cost reduction",
"ice_armor_duration": "ice armor duration",
"ice_blades_cooldown_reduction": "ice blades cooldown reduction",
"ice_blades_damage": "ice blades damage",
"ice_blades_lucky_hit_chance": "ice blades lucky hit chance",
"ice_spike_damage": "ice spike damage",
"ignores_durability_loss": "ignores durability loss",
"imbued_critical_strike_damage": "imbued critical strike damage",
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"kick_cooldown_reduction": "kick cooldown reduction",
"kick_damage": "kick damage",
"kick_vulnerable_duration": "kick vulnerable duration",
"lacerate_cooldown_reduction": "lacerate cooldown reduction",
"lacerate_damage": "lacerate damage",
"lacerate_duration": "lacerate duration",
"leap_cooldown_reduction": "leap cooldown reduction",
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"lightning_resistance": "lightning resistance",
"lightning_spear_cooldown_reduction": "lightning spear cooldown reduction",
"lightning_spear_damage": "lightning spear damage",
"lightning_spear_lucky_hit_chance": "lightning spear lucky hit chance",
"lightning_storm_duration": "lightning storm duration",
"lucky_hit_chance": "lucky hit chance",
"lucky_hit_chance_while_you_have_a_barrier": "lucky hit chance while you have a barrier",
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"maximum_life": "maximum life",
"maximum_mana": "maximum mana",
"maximum_minion_life": "maximum minion life",
"maximum_resistance": "maximum resistance",
"maximum_resistance_to_all_elements": "maximum resistance to all elements",
"maximum_resource": "maximum resource",
"maximum_spirit": "maximum spirit",
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"overpower_chance": "overpower chance",
"overpower_damage": "overpower damage",
"overpower_damage_with_twohanded_bludgeoning_weapons": "overpower damage with twohanded bludgeoning weapons",
"petrify_cooldown_reduction": "petrify cooldown reduction",
"petrify_duration": "petrify duration",
"physical_critical_strike_chance_against_elites": "physical critical strike chance against elites",
"physical_damage": "physical damage",
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"skeleton_priest_effect_duration": "skeleton priest effect duration",
"slow_duration_reduction": "slow duration reduction",
"smoke_grenade_cooldown_reduction": "smoke grenade cooldown reduction",
"smoke_grenade_damage": "smoke grenade damage",
"smoke_grenade_duration": "smoke grenade duration",
"smoke_grenade_size": "smoke grenade size",
"spirit_cost_reduction": "spirit cost reduction",
"spirit_on_kill": "spirit on kill",
"spirit_per_second": "spirit per second",
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"thorns_while_fortified": "thorns while fortified",
"to_abundance": "to abundance",
"to_adrenaline_rush": "to adrenaline rush",
"to_aftermath": "to aftermath",
"to_aggressive_resistance": "to aggressive resistance",
"to_agile": "to agile",
"to_agility_skills": "to agility skills",
"to_alchemical_advantage": "to alchemical advantage",
"to_alchemists_fortune": "to alchemists fortune",
"to_all_skills": "to all skills",
"to_amplify_damage": "to amplify damage",
"to_arc_lash": "to arc lash",
"to_ball_lightning": "to ball lightning",
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"to_blood_mist": "to blood mist",
"to_blood_surge": "to blood surge",
"to_bone_prison": "to bone prison",
"to_bone_skills": "to bone skills",
"to_bone_spear": "to bone spear",
"to_bone_spirit": "to bone spirit",
"to_bone_splinters": "to bone splinters",
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"to_compound_fracture": "to compound fracture",
"to_concealment": "to concealment",
"to_concussion": "to concussion",
"to_concussive": "to concussive",
"to_conduction": "to conduction",
"to_conjuration_mastery": "to conjuration mastery",
"to_conjuration_skills": "to conjuration skills",
"to_consuming_shadows": "to consuming shadows",
"to_convulsions": "to convulsions",
"to_core_skills": "to core skills",
"to_corpse_explosion": "to corpse explosion",
"to_corpse_skills": "to corpse skills",
"to_corpse_tendrils": "to corpse tendrils",
"to_counteroffensive": "to counteroffensive",
"to_crippling_darkness": "to crippling darkness",
"to_crippling_flames": "to crippling flames",
"to_crushing_earth": "to crushing earth",
"to_curse_skills": "to curse skills",
"to_cut_to_the_bone": "to cut to the bone",
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"to_elemental_dominance": "to elemental dominance",
"to_endless_fury": "to endless fury",
"to_endless_pyre": "to endless pyre",
"to_endless_tempest": "to endless tempest",
"to_envenom": "to envenom",
"to_evulsion": "to evulsion",
"to_exploit": "to exploit",
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"to_skeletal_warrior_mastery": "to skeletal warrior mastery",
"to_slaying_strike": "to slaying strike",
"to_smoke_grenade": "to smoke grenade",
"to_snap_freeze": "to snap freeze",
"to_spark": "to spark",
"to_spiked_armor": "to spiked armor",
"to_stand_alone": "to stand alone",
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"to_trap_mastery": "to trap mastery",
"to_trick_attacks": "to trick attacks",
"to_twisting_blades": "to twisting blades",
"to_unstable_elixirs": "to unstable elixirs",
"to_upheaval": "to upheaval",
"to_wallop": "to wallop",
"to_war_cry": "to war cry",
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1 change: 1 addition & 0 deletions assets/lang/enUS/sigils.json
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Expand Up @@ -187,6 +187,7 @@
"fire_damage": "fire damage you deal more fire damage.",
"frost_damage": "frost damage you deal more frost damage.",
"gold_find": "gold find you find more gold.",
"hell_touched": "hell touched extra infernal shrines and more glyph experience earned at the end of this dungeon.",
"increased_critical_strike": "increased critical strike your critical strike chance is increased by .",
"increased_healing": "increased healing your healing received is increased by .",
"lightning_caller": "lightning caller you occasionally call down lightning strikes that damage nearby enemies.",
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