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C++ Starter Algo #64
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C++ Starter Algo #64
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…raction with the engine (no commands).
…n class for future exceptions
…d source to simply be an entry point.
…itTurn and dumping stacks.
…endant on GameMap or pathing.
…into feature/game_unit-develop
…ration for merging Ryan's unit class
Game State Class
Added navigation files for path finding
This reverts commit 402642c.
Style refactoring
Develop to Master
Hey awesome PR, if you guys could remove the auto-generated docs and include some instructions on how you built them we'll be able to host them for you. |
I removed the documentation and put the explanation of how to generate the documentation in the main README. I will also copy it here for convenience: DocumentationDocumentation for this starter-kit can be generated using doxygen. The general steps to do so and explanation for their accepted style can be found on their website. However, the steps that we took were:
You can modify the output style further by specifying an html header/footer and css style (see doxygen documentation. |
Someone merge this when? |
I'd use this once this gets merged :) |
This is a project for a C++ starter algo.
It uses CMake (see README for building) and has been tested on Visual Studio 2017, Ubuntu 16 and 18, and macOS Mojave.
The three contributors for this project were myself (@isaac), Ryan Draves (@Ryan_Draves), and paprikadobi (@Paprikadobi).