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Denis edited this page Aug 26, 2024 · 12 revisions
Prerequisites
Unreal Engine 4.27.2+

Add the Plugin to Your Project

  1. Open Project root directory.
  2. Create Plugins folder at the same level as the standard Source folder.
  3. Download latest Source code(zip) and unpack archive to the Plugins directory.
    You can also simply clone the git plugin repository into the Plugins directory.

Note

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Check your project structure after adding the uplugin:

UnrealProjectRoot
├── Content
├── Plugins
│   ├── CAS-Unreal
│   │   ├── CleverAdsSolutions.uplugin
├── Source

Import the Plugin into Unreal

To use the CAS Unreal Plugin from C++ scripts, you need add CleverAdsSolutions module as a dependency to the PublicDependencyModuleNames array inside of your app’s <PROJECTNAME>.Build.cs file:

PublicDependencyModuleNames.Add("CleverAdsSolutions");
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Project structure for Windows machine

When building an application on a Windows machine, it is crucial to ensure that your project folder is located on the same drive as the Unreal Engine installation directory. (e.g., both on C: or both on D:)
Unreal Engine relies on specific paths and directories during the build process. If the project and Unreal Engine are located on different drives, it may cause path resolution problems, leading to potential build failures or incorrect behavior.


🔗 Done! What’s Next?