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Denis edited this page Aug 26, 2024
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Prerequisites | |
---|---|
Unreal Engine | 4.27.2+ |
- Open Project root directory.
- Create
Plugins
folder at the same level as the standardSource
folder. - Download latest Source code(zip) and unpack archive to the
Plugins
directory.
You can also simply clone the git plugin repository into the Plugins directory.
Check your project structure after adding the uplugin
:
UnrealProjectRoot
├── Content
├── Plugins
│ ├── CAS-Unreal
│ │ ├── CleverAdsSolutions.uplugin
├── Source
To use the CAS Unreal Plugin from C++ scripts, you need add CleverAdsSolutions
module as a dependency to the PublicDependencyModuleNames
array inside of your app’s <PROJECTNAME>.Build.cs
file:
PublicDependencyModuleNames.Add("CleverAdsSolutions");
When building an application on a Windows machine, it is crucial to ensure that your project folder is located on the same drive as the Unreal Engine installation directory. (e.g., both on C:
or both on D:
)
Unreal Engine relies on specific paths and directories during the build process. If the project and Unreal Engine are located on different drives, it may cause path resolution problems, leading to potential build failures or incorrect behavior.
🔗 Done! What’s Next?
- Project Setup
- Configuring SDK
- Include Android
- Include iOS
- Additional mediation steps
- FAQ
- App-ads.txt🔗