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First recipes
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Change-Id: I479fee683bb01320ffe1b6f5cc7137b70b77566f
Signed-off-by: Romain Forlot <[email protected]>
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Romain Forlot committed Jan 2, 2018
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17 changes: 17 additions & 0 deletions COPYING.MIT
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Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
47 changes: 47 additions & 0 deletions README
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OpenEmbedded/Yocto software layer for video game system emulators
============================================================

This layer provides video game system emulators recipes for
use with OpenEmbedded and/or Yocto.


Dependencies
============

This layer depends on:

URI: git://git.openembedded.org/openembedded-core
layers: meta
branch: master

URI: git://git.openembedded.org/meta-openembedded
layers: meta-oe
branch: master


Patches
=======

Please submit any patches against the meta-game-emulators layer
to the maintainer.

Maintainer: Romain Forlot <[email protected]>


Adding the meta-game-emulators layer to your build
=================================================

In order to use this layer, you need to make the build system aware of
it.

Assuming the meta-game-emulators layer exists at the top-level of your
yocto build tree, you can add it to the build system by adding the
location of the meta-game-emulators layer to bblayers.conf, along with any
other layers needed. e.g.:

BBLAYERS ?= " \
/path/to/yocto/meta \
/path/to/yocto/meta-yocto \
/path/to/yocto/meta-yocto-bsp \
/path/to/yocto/meta-libretro \
"
8 changes: 8 additions & 0 deletions TODO
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If you want to colaborate, create a recipe to compile a new libretro core e
mulator.

A good list of emulators is available here:
https://github.com/libretro/

Please let me know if you are working on a recipe for a new emulator,
sending an e-mail to [email protected]
14 changes: 14 additions & 0 deletions conf/distro/poky-emulators.conf
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# Distribution definition for: poky-emulators
#
# Copyright (c) 2014, Embedded Labworks.
# All rights reserved.
#
# This file is released under the MIT license as described in
# COPYING.MIT.
#

require conf/distro/poky.conf

DISTRO = "poky-emulators"

DISTRO_FEATURES_append = " directfb opengl x11 alsa"
14 changes: 14 additions & 0 deletions conf/layer.conf
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# We have a conf and classes directory, add to BBPATH
BBPATH .= ":${LAYERDIR}"

# We have recipes-* directories, add to BBFILES
BBFILES += "${LAYERDIR}/recipes-*/*/*.bb \
${LAYERDIR}/recipes-*/*/*.bbappend"

BBFILE_COLLECTIONS += "meta-libretro"
BBFILE_PATTERN_meta-libretro = "^${LAYERDIR}/"
BBFILE_PRIORITY_meta-libretro = "6"

LAYERVERSION_meta-libretro = "1"
LAYERDEPENDS_meta-libretro = "core openembedded-layer"

13 changes: 13 additions & 0 deletions recipes-graphics/guichan/guichan/configure_sdl.patch
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diff --git a/configure.in b/configure.in
index b901d8c33b1d..71ed4e40b352 100644
--- a/configure.in
+++ b/configure.in
@@ -115,7 +115,7 @@ HaveSDLImage()
{
SDLIMAGE="yes"
SDL_LIBS="$SDL_LIBS -lSDL_image"
- CPPFLAGS="$CPPFLAGS `sdl-config --cflags`"
+ CPPFLAGS="$CPPFLAGS `pkg-config sdl --cflags`"
}

ForceSDLImage()
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From 1a727941539e7ed4376dc8194cb4988961c86340 Mon Sep 17 00:00:00 2001
From: Arnaud Loonstra <[email protected]>
Date: Sun, 18 Jan 2015 14:55:36 +0100
Subject: [PATCH 1/1] fixes for causing a crash with uae4all: No focushandler
set (did you add the widget to the gui?). see reference:
http://www.raspberrypi.org/forums/viewtopic.php?p=653405#p653405

---
src/widget.cpp | 12 +++++++-----
src/widgets/tabbedarea.cpp | 4 ++++
2 files changed, 11 insertions(+), 5 deletions(-)

diff --git a/src/widget.cpp b/src/widget.cpp
index 7dfc7e10d5b1..97978a7ace1e 100644
--- a/src/widget.cpp
+++ b/src/widget.cpp
@@ -269,7 +269,7 @@ namespace gcn
{
if (mFocusHandler == NULL)
{
- throw GCN_EXCEPTION("No focushandler set (did you add the widget to the gui?).");
+ throw GCN_EXCEPTION("No focushandler set (requestFocus: did you add the widget to the gui?).");
}

if (isFocusable())
@@ -558,7 +558,7 @@ namespace gcn
{
if (mFocusHandler == NULL)
{
- throw GCN_EXCEPTION("No focushandler set (did you add the widget to the gui?).");
+ throw GCN_EXCEPTION("No focushandler set (requestModalFocus: did you add the widget to the gui?).");
}

mFocusHandler->requestModalFocus(this);
@@ -568,7 +568,7 @@ namespace gcn
{
if (mFocusHandler == NULL)
{
- throw GCN_EXCEPTION("No focushandler set (did you add the widget to the gui?).");
+ throw GCN_EXCEPTION("No focushandler set (requestModalMouseInputFocus: did you add the widget to the gui?).");
}

mFocusHandler->requestModalMouseInputFocus(this);
@@ -598,7 +598,8 @@ namespace gcn
{
if (mFocusHandler == NULL)
{
- throw GCN_EXCEPTION("No focushandler set (did you add the widget to the gui?).");
+ return false;
+ //throw GCN_EXCEPTION("No focushandler set (isModalFocused: did you add the widget to the gui?).");
}

if (getParent() != NULL)
@@ -614,7 +615,8 @@ namespace gcn
{
if (mFocusHandler == NULL)
{
- throw GCN_EXCEPTION("No focushandler set (did you add the widget to the gui?).");
+ return false;
+ //throw GCN_EXCEPTION("No focushandler set (isModalMouseInputFocused: did you add the widget to the gui?).");
}

if (getParent() != NULL)
diff --git a/src/widgets/tabbedarea.cpp b/src/widgets/tabbedarea.cpp
index e07d14c4d718..5ed9d39ba41c 100644
--- a/src/widgets/tabbedarea.cpp
+++ b/src/widgets/tabbedarea.cpp
@@ -317,6 +317,10 @@ namespace gcn

void TabbedArea::logic()
{
+ for (unsigned int i = 0; i < mTabs.size(); i++)
+ {
+ mTabs[i].second->logic();
+ }
}

void TabbedArea::adjustSize()
--
1.9.1

20 changes: 20 additions & 0 deletions recipes-graphics/guichan/guichan_0.8.2.bb
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SUMMARY = "Guichan is a C++ GUI library designed for games."
HOMEPAGE = "http://guichan.sourceforge.net"
SECTION = "libs"

LICENSE = "BSD-3-Clause"
LIC_FILES_CHKSUM = "file://COPYING;md5=42944e670bc8ebf3eed9929739cc39db"

SRC_URI = "git://gitorious.org/guichan/mainline.git;protocol=https \
file://configure_sdl.patch \
file://fixes-crash-no-focushandler-set.patch"

SRCREV = "fc9e3a0f76fbab229af457f0f113159425c27fcf"

S = "${WORKDIR}/git"

DEPENDS = "libsdl libsdl-gfx"

EXTRA_OECONF += "--enable-force-sdl"

inherit autotools pkgconfig
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