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Releases: civkoweLove/lekmodBalanced

LoveMod 7.1

30 Dec 12:12
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Fixes:
Mali no logner crashes upon reaching renaissance era
Purchasing sea units for faith is no longer provided by every belief

LoveMod 7.0

24 Dec 07:57
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[MOD] version change

LoveMod 6.0

loveMod v 3.0

14 Mar 18:03
e3a804e
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SOCIAL POLICIES:

  • Collective rule – Grants 1 Happines for every 3 cities.

CIVILIZATIONS:

  • Iroquois:
    UA: Now additionally +1 faith from deers and bisons
    UB: Longhouse provides +5% food
    UU: Mohawks Warriors now replaces the Longswordsman, 22 strength, same promotions as previously.

  • Italy:
    UU: Carabinieri, replaces first World War infantry, available at Radio, +10 strength while fortified (become active on the turn beginning), +10 HP healed at its own territory.

  • Zulu:
    UA: Melee units cost 50% less maintenance, +1 production from gold, diamonds, silver, copper.
    UB: Ikanda: +1 culture, +10 strength to units trained melee units in city with Ikanda.
    UU: Impi: Replaces musketman, +25% strength against gunpowder units, 26 strength.

  • Austria:
    UA: +25% more influence while giving money to city states, +1 culture from gardens, zoo and operas.

  • Manchuria:
    UA: Mounted units cost now 50% less mainetance (from 100%)

Other:

After discovering fertilizer it is possible to plant forests on every hex excluding snow. (125% of farm constructing time)
Now settler discovers 4 addition hexes around unis (only first settler at the beginning of the game).

loveMod v 2.1

23 Jan 11:25
467b47f
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Voting system

  • Voting is now more frequent ( 20 -> 15, world leader every 30)
  • They also starts with the industrial age

CIVILIZATIONS:

  • Iroques : Mohawk Warrior now replaces longsowrdsman, 22 strength, no iron cost, the same promotion.

  • Tonga: 1 science and gold for every 5 population in cities.

  • New Zealand: First meeting bonus reduced to 8 for science.

  • USA: Buying land is now 30% cheaper.

  • Brazil: UU now replaces Great War Infantry, +15% strength during Golden Era.

  • England:

    • Now +1 vision and movement (movement 2->1 ) for naval units.
    • Longbowman: 9 strength (from 13), 13 range attack strength (from 18), 3 range (as previously) .

loveMod v 1.0

02 Jan 14:12
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IDEOLOGIES:

  • Order changes: Factories provide +10% science (down from 25%)
  • Freedom changes: Volunteer army gives 3 units of foreign legion (down from 6), 6 units are still maintenance-free

POLICIES:

  • Liberty changes:
    • Citizenship (now also provides -20% tile purchase cost)
    • Republic (now provides +10% production (up from +5%) towards buildings and +1 gold in each city)
    • Collective rule: newly founded cities cost 2 happiness less
  • Commerce changes:
  • Opener: 1 gold from trading posts
  • Silk road provides +1 gold and +1 production from trading posts
  • Aestethics changes:
    • opener: +33% towards great artists, writers and musicians (up from 25%)
    • Cultural Centers also removes maintenance of cultural buildings

CIVILIZATIONS:

  • Finland: Sissi is now avaliavle at Industrialization (30 strength, no terrain movement penalties, +15% when defending)
  • Scotland: no longer provides +33% great people generation in the capital
  • The Huns: Horse archers’ range is 1 (down from 2) and they can’t move after attacking
  • Arabia: Camel Archers’ range is 1 (down from 2)
  • Mongolia: Keshik range is 1 (down from 2)
  • Rome: UA now also provides 25% less maintenance cost on roads
  • Hungary: Black Arquebusier melee strength is 19 (down from 24) and no longer has the free promotion