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Use real names for remaining scaleform natives (#1099)
* ScaleformMovieMethodAddParamLiteralString Used real names for the remaining scaleform natives (Though there probably are some hashed natives without names) * remove description in GetScaleformMovieMethodReturnValueBool
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--- | ||
ns: GRAPHICS | ||
aliases: ["0xAE4E8157D9ECF087", "_END_TEXT_COMMAND_SCALEFORM_STRING_2"] | ||
--- | ||
## END_TEXT_COMMAND_UNPARSED_SCALEFORM_STRING | ||
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```c | ||
// 0xAE4E8157D9ECF087 0x2E80DB52 | ||
void END_TEXT_COMMAND_UNPARSED_SCALEFORM_STRING(); | ||
``` | ||
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Same as END_TEXT_COMMAND_SCALEFORM_STRING but does not perform HTML conversion for text tokens. | ||
Also useful for when you are trying to add blips and inputs in your scaleform (If the scaleform supports it). |
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--- | ||
ns: GRAPHICS | ||
aliases: ["0xD80A80346A45D761"] | ||
aliases: ["0xD80A80346A45D761", "_GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_BOOL"] | ||
--- | ||
## _GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_BOOL | ||
## GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_BOOL | ||
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```c | ||
// 0xD80A80346A45D761 | ||
BOOL _GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_BOOL(int methodReturn); | ||
``` | ||
``` | ||
methodReturn: The return value of this native: END_SCALEFORM_MOVIE_METHOD_RETURN_VALUE | ||
BOOL GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_BOOL(int methodReturn); | ||
``` | ||
## Parameters | ||
* **methodReturn**: | ||
* **methodReturn**: Operation handle returned by [`END_SCALEFORM_MOVIE_METHOD_RETURN_VALUE`](#_0xC50AA39A577AF886) | ||
## Return value | ||
The return value passed from actionscript to game code. |
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--- | ||
ns: GRAPHICS | ||
aliases: ["0x77FE3402004CD1B0","_PUSH_SCALEFORM_MOVIE_METHOD_PARAMETER_STRING_2", "_SCALEFORM_MOVIE_METHOD_ADD_PARAM_TEXTURE_NAME_STRING_2"] | ||
--- | ||
## SCALEFORM_MOVIE_METHOD_ADD_PARAM_LITERAL_STRING | ||
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```c | ||
// 0x77FE3402004CD1B0 | ||
void SCALEFORM_MOVIE_METHOD_ADD_PARAM_LITERAL_STRING(char* string); | ||
``` | ||
Adds a literal string to a scaleform movie method. | ||
There doesn't seem to be any difference between this and other `SCALEFORM_MOVIE_METHOD_ADD_PARAM_*_STRING` natives in game code. | ||
## Parameters | ||
* **string**: |
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GRAPHICS/ScaleformMovieMethodAddParamTextureNameString_2.md
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--- | ||
ns: GRAPHICS | ||
aliases: ["0xE6A9F00D4240B519", "_SET_SCALEFORM_FIT_RENDERTARGET"] | ||
--- | ||
## SET_SCALEFORM_MOVIE_TO_USE_SUPER_LARGE_RT | ||
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```c | ||
// 0xE6A9F00D4240B519 | ||
void SET_SCALEFORM_MOVIE_TO_USE_SUPER_LARGE_RT(int scaleformHandle, BOOL toggle); | ||
``` | ||
Adjusts a scaleform movie's dimensions to fit a large rendertarget. Mostly used in casino scripts. | ||
## Parameters | ||
* **scaleformHandle**: | ||
* **toggle**: | ||